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Exhaustion in League Games

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This Post:
33
314729.78 in reply to 314729.1
Date: 4/30/2022 12:55:04 PM
Bonsai Bruins Basketball
IV.20
Overall Posts Rated:
187187
Second Team:
Yūgen Bruins
I love it.
Reading all big managers trying to find solutions to what seems to be a huge problem for them, I think that this is one of that moments it's fantastic being a newbie and poor and I really appreciate it!
I'm so used to have exhausted born players that if they play awful in the 4th quarter, I will not even notice the difference from the other quarters!
I love this game!

This Post:
11
314729.79 in reply to 314729.53
Date: 4/30/2022 1:11:49 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
304304
Can you ask the BBs in charge to fully define the problem of short rosters they are working to fix? Are 8 players a short roster? Is it a problem of teams being too top heavy in salaries, ie. relying on 3-4 high salary players?

- Anytime in the 4th quarter if the player has not been subbed out enough* during the course of the game, any action he makes may cause him to become exhausted.

* There is a specific ratio of rest a player needs to be safe from exhaustion. For example, Subbing for 30 seconds in the first 3 quarters is not enough.

Does the exhaustion ratio take into any other factors, such as stamina?
I think the problem with relying on the minutes/ratio so heavily in this is it puts a magnifying glass on the substitutions of players. And at times, the substitution algorithm can be very flawed (eg. with high stamina players). That leaves users more upset that we couldn't get the minutes distribution we'd have wanted. Are there any steps being taken to give users more control of substitution patterns?

Last edited by Fresh24 at 4/30/2022 1:12:37 PM

From: Fresh24

This Post:
00
314729.81 in reply to 314729.80
Date: 4/30/2022 1:49:07 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
304304
real problem short rosters is gap between teams and leaving users. in bb world 8 players is not short roster.

Not sure what you're trying to say in the first sentence.
And I can appreciate you feel 8 players is not a short roster but I'm trying to get confirmation from the BBs, unless you can point me to where a BB has already stated this. I don't want to plan an 8-man roster and find out it won't work with new changes.

Last edited by Fresh24 at 4/30/2022 1:50:22 PM

From: Fresh24

This Post:
00
314729.83 in reply to 314729.82
Date: 4/30/2022 2:03:25 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
304304
I think there are likely still changes to come, and I'm wondering if they could help clarify for us the problem they see so it's clear for users that want to plan ahead.

This Post:
00
314729.84 in reply to 314729.53
Date: 4/30/2022 3:08:43 PM
Dinamo Cobra
III.7
Overall Posts Rated:
1212
when exhaustion kicks in

- Anytime in the 4th quarter if the player has not been subbed out enough* during the course of the game, any action he makes may cause him to become exhausted.

* There is a specific ratio of rest a player needs to be safe from exhaustion. For example, Subbing for 30 seconds in the first 3 quarters is not enough.

how players are affected

- An exhausted player can continue playing (although the GE usually finds it better for them to sit).
- An exhausted player has their energy severely reduced so they perform at a much lower level than usual.
- An exhausted player can come back into the game, although they most likely will be suffering from some energy loss.


Many thanks Justin. Following your reply and the 30 seconds example, I've recapped a few good points made in the thread and some personal additional considerations. All the following is somehow interlinked.

- How players with high stamina should now be considered? As they hardly gets substitutions despite having a designated sustitute, I'm guessing that in the end high stamina could mean higher chance of exhaustion. Has this been considered?
- Increase the control over the substitution and rotation minutes during the match, as the GE still sometimes picks players that are not supposed to be used in training slots and this will be increased by the exhaustion dynamic.
- Consider a raise on the arena earnings, to support the market of middle aged players (also see the next point).
- Remove completely the coach skill related to olders player and increase the older players skill drops frequencies, so to push for a training focused approach, preventing teams to be built on a few, low cost old players and force the now less cost-effective training on youngsters (at the moment there is no reason to train to sell on the market, prices are too low compared to the salaries). This would also mean larger rosters for all teams due to the trainees, equalizing the current disbalance.

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