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Luxury hoarding tax

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From: Lemonshine

To: RiP
This Post:
33
275166.79 in reply to 275166.77
Date: 11/16/2015 11:49:49 AM
Overall Posts Rated:
14901490
Rewarding teams for going semi-inactive and building up piles of money goes against the spirit of competitiveness.
Bravo! And that's where logic fails Marin once again. If what you say and I quoted here above is the purpose of the proposed changes then why not target tanking specifically? Would it be so difficult or unpopular to make proper tanking uneconomical?

It's very simple: you play with a team who are vastly cheaper and inferior to the competition and that's reflected in the W-L ratio? Then your fans will desert you. This happens in real life, too. BUT here's the catch: if you can stay at the salary floor, compete with mid level teams and train, then you should NOT be punished for making more money than your competition.

The last winner of the B3 made around $24 million from sales of players. If he replaced them one at a time he would have been completely unaffected by any change. Yay, more reasons to hold back on transfer listing...that's not going to be good for prices I don't think.

From: Lemonshine

To: RiP
This Post:
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275166.82 in reply to 275166.81
Date: 11/16/2015 12:39:10 PM
Overall Posts Rated:
14901490
I wouldn't since I've never never had more than 2 million in my BB career.

However, if someone who has completed his arena is able to compete with minimum salary, he would be punished exactly the same way people who are actually tanking. If someone is able to accumulate cash while competing he shouldn't be affected by measures designed to tackle tanking.

This already happened for those measures designed for daytrading which impacted everyone (eg. people rebuilding etc).

So please, at least this time make it so that those who are actually trying are not treated the same way as those who couldn't care less and log in once a month.

Last edited by Lemonshine at 11/16/2015 1:05:29 PM

This Post:
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275166.83 in reply to 275166.80
Date: 11/16/2015 12:46:08 PM
Overall Posts Rated:
14901490
because the level of the league/conference is low and it mean you are only making easy money and not compete like you could
This would normally be only true at the lowest level of leagues and in any case it would be a better situation than leaving tanking unchecked altogether. Besides I'm in favour of rebalancing leagues of the same level precisely to prevent those kind of tanking leagues.

You will never be able to prevent competing while being at the salary floor in leagues where you have a lot of bots anyway.

At any rate, I would like to stress that the problem is tanking, people not even trying to win or even losing on purpose to get a better draft position while cashing 200k per week.

People making money by achieving better performance from worse (or lower salary) rosters are not the problem. I hope we all agree on this.

Last edited by Lemonshine at 11/16/2015 1:07:30 PM

From: Mike Franks

To: RiP
This Post:
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275166.84 in reply to 275166.77
Date: 11/16/2015 12:51:16 PM
Overall Posts Rated:
370370
While it's abundantly clear that efforts have been made to promote training, it is by no means a necessity. It is still very much possible to construct your team in any way that you see fit.

Riiiight. Try building a competitive team through the transfer market and report back. You'll see what so many people see, that it can no longer be done.

This Post:
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275166.85 in reply to 275166.84
Date: 11/16/2015 12:54:04 PM
Overall Posts Rated:
14901490
The B3 winning team sold for 25 million. However, the sum you would need to build such a team on the TL is even higher since those players would normally not be available together at the same time. If those players were younger the price would have been much higher. I think it was 8 players, so he got 3 million per player on average.

The stunning fact however is that most teams now cost/are worth about as much as building a full arena! At 500k a pop, with 8 players and 3-4 filler, it's roughly 4-5 million minimum.


Last edited by Lemonshine at 11/16/2015 1:09:35 PM

This Post:
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275166.86 in reply to 275166.82
Date: 11/16/2015 3:02:13 PM
Overall Posts Rated:
5050

However, if someone who has completed his arena is able to compete with minimum salary, he would be punished exactly the same way people who are actually tanking. If someone is able to accumulate cash while competing he shouldn't be affected by measures designed to tackle tanking.


I'm exactly in this situation, I'm under the minimum salary and was able to play PO last 2 seasons. Anyway, I don't see where my team will be affected with the luxury tax. I guess under 10 millions in bank, it won't be taxed... The limit is maybe even higher...


This Post:
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275166.87 in reply to 275166.86
Date: 11/16/2015 4:02:23 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
We probably overreacted, Marin said not many teams will be heavily affected, so taxes will probably start hurting at about 25 or 30 million. Judging by the market prices and that money poll, I believe a lot of teams have 10-15 million, some maybe up to 20.

This Post:
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275166.88 in reply to 275166.86
Date: 11/16/2015 4:21:44 PM
Overall Posts Rated:
14901490
Then exactly what would be the purpose of another tax if not preventing tanking and banking (as much as possible)?

The problem really isn't a lot of cash in the bank, the problem are the people who increase that bank account by 200K-300k per week completely disregarding the spirit of the game and taking advantage of the fact there are no penalties for tanking.

Last edited by Lemonshine at 11/16/2015 4:23:05 PM

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