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Minor suggestion 2 (thread closed)

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This Post:
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202503.796 in reply to 202503.794
Date: 6/7/2014 11:58:11 PM
Overall Posts Rated:
129129

If you want to punish tanking, you need to punish teams that put out weak lineups for league games. If you lose a game with a lineup that's dramatically below league standards, your attendance and merchandise should take a serious hit for several weeks - why should the fans pay good money to go see a game if they're worried you're going to play a bunch of scrubs and lose by 80?

The solution to people not trying because it's profitable is to make it unprofitable to not try.


I understand where you are coming from on this. However, I do have an issue to raise. With cup games it becomes a challenge to manage gameshape. Unless you carry a team 12 man deep that can all play. If you have three tough games and can manage to win two of three, why try on all three when you know the third is futile? It's likely to mess up game shape.

But if you are losing every game because you have no team to muster that is different. Either raise the amount needed to (IE Player Salary Floor) or make the income less from attendence for losing teams. I believe both cases are done. However, it clearly is not strong enough yet.

Last edited by lawrenman at 6/7/2014 11:59:00 PM

From: Mihkel

To: Peja
This Post:
00
202503.797 in reply to 202503.782
Date: 6/8/2014 4:23:28 AM
Overall Posts Rated:
33
Am I the only one when seeing a player on the TL and would love to have him right away instead of waiting for days, maybe not being possible to be online during the deadline and possible bidding wars? How about adding a "buy now" price, which is being controlled by the manager? The manager can decide if he wants to apply it or not. The "buy now" price could be some % higher than the starting bid. This only ofcourse when relevant, and not when the selling manager wants a bid war or asking to much for the player..

A much better solution would be - the bids of final 24 hours should be "blind".

This Post:
00
202503.798 in reply to 202503.796
Date: 6/9/2014 11:35:27 AM
Overall Posts Rated:
32293229

If you want to punish tanking, you need to punish teams that put out weak lineups for league games. If you lose a game with a lineup that's dramatically below league standards, your attendance and merchandise should take a serious hit for several weeks - why should the fans pay good money to go see a game if they're worried you're going to play a bunch of scrubs and lose by 80?

The solution to people not trying because it's profitable is to make it unprofitable to not try.


I understand where you are coming from on this. However, I do have an issue to raise. With cup games it becomes a challenge to manage gameshape. Unless you carry a team 12 man deep that can all play. If you have three tough games and can manage to win two of three, why try on all three when you know the third is futile? It's likely to mess up game shape.


Well, the easy response to that is imagine the fan response if a team said "Hey, we've got three tough games this week, but we're not going to spend the money it takes to have a deep roster, so we're going to lose one of the games by 100. We remind you tickets are non-refundable."

It's choices and consequences. If you choose to have a team that can only play two games a week and you choose to throw a league game to win a Cup game, then the consequence should be that your fans shouldn't be as willing to buy tickets to future league games. If you throw a cup game, that's fine, since it's a bonus competition and you don't get ticket revenue from that anyhow. But fans should be far more understanding when a team gets beat by an equally good team, and should be furious when a team puts a bunch of scrubs out on the court.

This Post:
00
202503.799 in reply to 202503.791
Date: 6/10/2014 8:40:49 PM
Overall Posts Rated:
766766
yes as hrudey says, not all tankers are going to finish last or even relegate.

tanking is an art-form, a tactic, and is scaler, meaning that the guy finishing 4th, could actually besaid to be tanking.

There is a grey area by which tanking becomes 'competitively making a profit'.

with regards to ur suggestions, raising the tv money - wont that just make the rich already richer? Drat lottery - i do like the sound of this, but there would need to be some mechanics changed with regards to scouting points etc.


This Post:
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202503.801 in reply to 202503.800
Date: 6/17/2014 9:09:52 AM
Vattjom Vatos
SBBL
Overall Posts Rated:
257257
Second Team:
Utopia Vatos
Tankning should be punished, just like putting all scrubs in your line-up in a game.
There should be losses in revenue, merch AND Entusiasm. (Yes, team enthusiasm will drop!)
A small loss if there is just one game one week, and bigger losses if its a repeating pattern.



This Post:
00
202503.802 in reply to 202503.801
Date: 6/17/2014 9:52:36 AM
Overall Posts Rated:
766766
define 'tanking'


This Post:
00
202503.803 in reply to 202503.802
Date: 6/18/2014 3:04:24 AM
Vattjom Vatos
SBBL
Overall Posts Rated:
257257
Second Team:
Utopia Vatos
There´s probably many ways of tanking, but the ones that should get some what punished, or less rewarding, is when you on purpose lose all/many games, playing with scrubs, having a teamsalary way below the salary floor.

Dropping a leaguegame (playing with scrubs) every week should also reflect in the Fan Survey AND Enthusiasm.





This Post:
00
202503.804 in reply to 202503.803
Date: 6/18/2014 4:41:50 AM
Overall Posts Rated:
766766
Yer there are heaps of ways to tank which is why i asked to clarify.

For instance, last game of the regular season on Saturday, if someone didn't play their full lineup in to finish 6th, beucase they would play-off in relegation against a bot.... is that tanking?



This Post:
00
202503.805 in reply to 202503.804
Date: 6/18/2014 9:00:06 AM
Vattjom Vatos
SBBL
Overall Posts Rated:
257257
Second Team:
Utopia Vatos
No, but it should effect Fan Survey and Ent(imo) for the upcoming week.

This Post:
00
202503.806 in reply to 202503.805
Date: 7/2/2014 7:55:42 PM
Overall Posts Rated:
129129
I would suggest being able to search a player by his experience. Would be helpful when looking for older players. Might also help if you want a trainee with at least 2 EXP.

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