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Game shape.
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GM-kozlodoev (2)
RainMan13 (4)
Sleet (1)
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From:
GM-kozlodoev
To:
Rycka
This Post:
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157816.8
in reply to
157816.7
Date: 9/24/2010 12:32:49 PM
Overall Posts Rated:
224
Yes, that too.
"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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From:
RainMan13
To:
GM-kozlodoev
This Post:
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157816.9
in reply to
157816.6
Date: 9/24/2010 1:23:31 PM
Overall Posts Rated:
288
Salary: $ 29 441
Potential: star
TSI: 202000
He had at least 2 pops this season and he has been trained for all the season... i don't know if a difference of 100000+ could be considered "close" :P
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From:
GM-kozlodoev
To:
RainMan13
This Post:
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157816.11
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157816.9
Date: 9/24/2010 3:27:10 PM
Overall Posts Rated:
224
My impression is that DMI in proficient game shape is about twice the DMI in low strong/high respectable game shape. Looks like mid-strong game shape to me, at best
"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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From:
RainMan13
To:
GM-kozlodoev
This Post:
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157816.12
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157816.11
Date: 9/24/2010 4:18:59 PM
Overall Posts Rated:
288
yes you're right i've forgot to double the TSI
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From:
RainMan13
To:
Sleet
This Post:
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157816.13
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157816.10
Date: 9/24/2010 4:20:18 PM
Overall Posts Rated:
288
The last player i talked about received 56 minutes...
the other player (the one with no minutes) was injured so it was impossible to give him any minutes. My main complain was about the one with 56 minutes.
I'll explain tomorrow why i expected the injured player to NOT lose a GS level (i think i've also found an explanation about why he did) because now i'm using my iPod and writing it's a pain in the a** :P
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From:
RainMan13
To:
RainMan13
This Post:
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157816.14
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157816.13
Date: 9/25/2010 3:47:42 AM
Overall Posts Rated:
288
OK here's my explanation.
Through some observation, i've seen injured players just drop ONE level of GS in those weeks where they played 0 minutes (if someone have seen a player drop more than one level when injured, let me know).
I think it's some sort of protection for the team: you've already been damaged by the injury, so they made this adjustment to make the recovery of the player a little easier, because GS plays a big role on the player performance.
So i thought about my injured player who had a respectable GS:
("Sublevels of GS he already had"
+
"GS training")
-
("Loss of GS due to 0 minutes"
-
"GS injury protection")
=
he should stay at respectable.
Instead he have lost a level GS, going to average. I think i've found an explanation (if all i've said it's true):
while GS update comes at 10.50 AM, the injury update comes at 01.00 AM... so by the time the GS changed he didn't have anymore that "Gs injury protection", making him lose more than just one level of GS and his sublevels weren't high enough to cover the loss.
Obviously this is just a theory based on some observations..... like i said, the complain was about the other player.... BTW, i did that complain 'cause in this days the servers have gone quite crazy... otherwise i've would have posted this in the italian help forum.
Last edited by RainMan13 at 9/25/2010 3:49:28 AM
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