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Suggestions > New Training: Aggressiveness Reduction/Increase

New Training: Aggressiveness Reduction/Increase

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From: CrazyEye

To: Coco
This Post:
00
182784.8 in reply to 182784.7
Date: 4/25/2011 5:15:58 PM
Overall Posts Rated:
959959
mo i meant that making the players softer don't make them necessary better.

This Post:
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182784.12 in reply to 182784.4
Date: 4/25/2011 7:47:08 PM
Overall Posts Rated:
192192
Would we add a psychoanalyst to our staff?

specialties: Lacanian, Jungian, orgone
skill levels: minimal, quack, Dr. Phil, grad student, private practitioner, tenured professor (salary far too high to be cost-efficient)

This Post:
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182784.13 in reply to 182784.8
Date: 4/25/2011 11:20:54 PM
Overall Posts Rated:
4040
mo i meant that making the players softer don't make them necessary better.


Agresivity makes effort, right?

This Post:
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182784.14 in reply to 182784.12
Date: 4/25/2011 11:28:13 PM
Overall Posts Rated:
4040
I dont think it would be so funny, learning and going to school really isnt a topic to be enjoyed about...

This Post:
11
182784.15 in reply to 182784.14
Date: 4/26/2011 3:49:27 AM
Overall Posts Rated:
406406
Would be fun to put together a team of 1k salary berserkers just to kill your opponents players.

This Post:
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182784.16 in reply to 182784.14
Date: 4/26/2011 4:09:33 AM
Overall Posts Rated:
192192
Not making fun. :p Or else I'd be making fun of myself

From: Manouche

To: Coco
This Post:
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182784.17 in reply to 182784.14
Date: 4/26/2011 4:25:12 AM
Overall Posts Rated:
699699
It's not a proper 'training'. How do you implement it ? In addition to training ? It's hard to balance in gameplay terms.

Nobody (or close to) would never take the risk to increase physicality. So let's say your suggestion is about reducing a player's physicality. We know little about how physicality works, the stat is hidden and the benefit of it apart from the drawn fouls is obscure. It possibly helps in defense but for the reasons I have just listed it's difficult to gauge.

More importantly, I don't think that's something you can train or change when you are a grown-up. Artest's exemple is not good. He has or had bad temper, was aggressive, easily lost control of his nerves, couldn't control his emotions and was a bit of a lunatic off-court primarily and received counseling for that and if I remember correctly since he was a kid. It is not basket-ball related. Actually, I think basket-ball helped him a lot by letting some steam off and that his intensity on court was welcome by his coaches.
And I don't think it is what the hidden trait 'physicality' in BB is about anyways. I understand it as how a player will play with his body, with checks and trying to outmuscle his opponent. It's very different from not being level-headed. I don't think you can change it past some point, you can't learn it or be the same player without it but with experience, you can use it better.

In game terms, there are truly some problems with this trait. It's hard to see when it is doing good and I feel that in addition to drawn fouls, it may help in defense. It's obvious when it's harmful but we have no control over it, I'd like individual instructions to set defense intensity for example.

This Post:
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182784.18 in reply to 182784.17
Date: 4/26/2011 4:32:42 AM
Overall Posts Rated:
192192
Good post, although I'm wary of any more gameday instructions than we have now. Like actual basketball, BB is quite simple but still allows for tactical genius and ingenuity. Also a coach can't realistically have total control over things such as "defensive intensity." If BB turns into strictly a numbers game... that would suck.

Another problem with the OP is this: What is ideal defensive intensity? You don't want players who are too passive or too aggressive, but any stat like that would have to be trained in one direction.

Don't see the point.

Last edited by RiseandFire at 4/26/2011 4:33:06 AM