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College server/leagues

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184975.8 in reply to 184975.7
Date: 5/15/2011 12:37:04 AM
Overall Posts Rated:
522522
Creating a whole new draft system is a lot of work. And creating a whole new transfer list is even more work.
And then making it so that people don't have to worry about training in high divisions means it is a recipe for disaster as people will just keep older great players and will never have to worry about training rookies.

Most people struggle to run one team, it is too complex to have to create new pages to be able to run a second team. And what if someone only wants to run one team, why should they be disadvantaged compared to someone else that has enough time to run two teams and learn twice as much?

Also creating a whole new section just for these second teams means a whole lot more stress on the server around training times and game days. And are you going to have two lots of economy pages now? Can you still train in the original league, and if so does this mean you get double training because you are training your older players instead and still receiving free high quality youngsters.

Players can have a lot of great skills by the time they are 21, imagine what happens if a div 4 team drafts it, their team will go bankrupt. And you can't make it so that the good draftees are reserved for the higher leagues as then it will simply be impossible for new teams to rise.

Sorry but this idea would never work, just too complicated and not enough benefits.

This Post:
11
184975.10 in reply to 184975.9
Date: 5/15/2011 3:44:28 AM
Overall Posts Rated:
522522
To make a whole new transfer list, one for only 21 and under, and one for over 21 would require more code than you think.

And sure you could put it on a different server if they can afford it.

But by people not signing up, the people that do sign up get an advantage which isn't fair.

This idea will never work, there is not enough benefit for the ridiculous amount of work required.

But I am curious what other people think, though I am sure the vast majority will hold the same opinion I do.

From: Monkeybiz

This Post:
00
184975.12 in reply to 184975.7
Date: 5/15/2011 9:18:51 AM
Overall Posts Rated:
237237
2 problems I find here on just the logistical side of things:

1. A new draft system was only implemented a couple of seasons ago and thus is extremely unlikely BBs will overhaul the whole draft system again. At least not for at least a few more seasons to see how this system plays out.

2. You point to a new server. I'm in no position to speak for BBs but a new server will no doubt cost more money. Thus, it will require the BBs to invest significantly in a new server while at the same time their revenue base is not increased. A simple cost-benefit anaylsis will reveal that it is probably not justified spending the money(to get a new server) on top of additional work(programming and design of new system) just to overhaul the draft system that isn't really broken at this stage.

Last edited by Monkeybiz at 5/15/2011 9:19:29 AM

This Post:
33
184975.14 in reply to 184975.13
Date: 5/15/2011 12:56:01 PM
Overall Posts Rated:
103103
Perhaps we can add NCAA investigations of tampering too. And also every season incorporate a small chance one of your players gets arrested for DUI or assault or drugs or something too, and you lose him to suspension for so many games. Supporters of course can appeal. Since realism and emulating real world basketball seems to be the focus of so many suggestions, perhaps there can be a hidden "jerk' quality in players who demand trades and lower enthusiasm if thier wishes arent complied with. Or salaries determined not by ability as much as stats and ego, just like the real world.

Or....we can accept this is a game and play it, enjoy it, appreciate it for what it is (game).

This Post:
00
184975.17 in reply to 184975.16
Date: 5/15/2011 11:20:11 PM
Overall Posts Rated:
103103

THere is no way to stop the farm teams really. In the hypothetical situation it was possible to stop them, well trained players would be much much rarer than they are, and training your own players, from a young age, would be more valuable, and therefore more common for top league teams.



Agreed that it is both a problem and tough to stop. I think the best solution for at least slowing down farm teams is to catch them at the actual point of collusion, the Transfer List. It is an outdated belief that these 'farmers' are mostly one guy scenarios with a couple different accounts going from his office computers. It is more likely as time progresses that you will see groups of managers working together to cheat the system. Think two team trading only occurs between the same country teams? Antiquated theory. Being more dilligent on transfer scandle is the only step that may yield better results. Just my 2 cents on it.

This Post:
00
184975.18 in reply to 184975.17
Date: 5/16/2011 12:29:44 AM
Overall Posts Rated:
522522
So to try and address the issue of farm teams you want to completely overhaul the system? Not feasible.
In addition, this idea will mean that there will be no training of youngsters in this game as all the training of rookies are being done on this seperate server.
In addition, it provides a HUGE advantage to the people that have the spare time to run two teams as these people will learn a lot more from the game, and also know the skills of lots and lots of the rookies and will know the skills of these players that may end up on other teams which is unfair.
In addition, it will completely ruin this game because suddenly training will not be a challenge at all because winning games is not going to matter at all, it is just going to be about training great players for the main game.
In conclusion, the idea will never be implemented as it will ruin the game that so many love.

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