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Teamworks

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This Post:
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193536.8 in reply to 193536.7
Date: 8/7/2011 9:15:06 AM
Overall Posts Rated:
13361336
But sometimes, when a player changes teams, they instantly start to produce. Make the team better. A similar suggestion was suggested a while ago, with players having different personalitys. This would create an imbalance on the TL for special personality. We have even had, different colors assigned to personalitys suggestion. It all comes down to having all red or whatever color players on your team. If a lot of people choose one color, the other players become obsolete. So adding something to the game, while making the game worse is pointless.

This Post:
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193536.9 in reply to 193536.8
Date: 8/7/2011 9:24:23 AM
Overall Posts Rated:
610610
But sometimes, when a player changes teams, they instantly start to produce.

Ok, no problems.
If you buy a new player (wage 50,000 USD), but average wage of your team is 10,000 USD, he will better, of course. And team`s playing will be better.
but if the team every week has new players - this team can`t play on the same level.
am i right?

Быть живым - мое ремесло. Это - дерзость, но это - в крови!
From: Phantum

This Post:
11
193536.10 in reply to 193536.8
Date: 8/7/2011 9:25:01 AM
Overall Posts Rated:
5050
Yeah you're totally right 3% performance boost for the players that play the game for the longer time would totally ruin the game. This would result in a total imbalance in a TL, the game would be totally RUINED! It would be a mega changing update that is totally not worth to even think about.

This Post:
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193536.11 in reply to 193536.9
Date: 8/7/2011 9:35:16 AM
Overall Posts Rated:
13361336
It's a lot easier to make players drop in game shape when changing teams, than creating some new system.
Also players that stay in one team might be happy, some might get frustrated. So you can't just add something for the sake of adding something.

From: Kukoc

This Post:
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193536.12 in reply to 193536.10
Date: 8/7/2011 9:36:43 AM
Overall Posts Rated:
13361336
Perhaps you should play a few seasons and then decide how easy it is to overtake old teams. You will not see that in V-league.

This Post:
22
193536.13 in reply to 193536.11
Date: 8/7/2011 9:40:03 AM
Overall Posts Rated:
610610
I understand - nobody`ll want make same work.
I want say - It will be right.
we want make BB near to real life...
It is my dream only.
Ok, forget

Last edited by SimplyGrey at 8/7/2011 9:40:12 AM

Быть живым - мое ремесло. Это - дерзость, но это - в крови!
From: Phantum

This Post:
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193536.14 in reply to 193536.12
Date: 8/7/2011 10:35:29 AM
Overall Posts Rated:
5050
Your old teams often channge their lineups. So this kind of update wont help them very much it would help the teams that are building up and training a young players than the old teams... So it would be easier to overtake the old teams... and please explain me how 3 percent boost in performance will ruin the TL?

From: Kukoc

This Post:
00
193536.15 in reply to 193536.14
Date: 8/7/2011 10:54:55 AM
Overall Posts Rated:
13361336
Where are you taking your 3 percent boost?:) You do understand that TL will be effected only if there are player personalitys. Like blue matches blue, red matches red. Green maches both red and blue etc. I have seen plenty of teamwork suggestions. This is the plainest one yet. Atleast others have made an effort of suggesting some kind of system.
Example of a dumb suggestion: There are different players in RL. Let's make some players play better when they start and others when they come from the bench. If a starter personality does not start, he plays awful etc. Another example: Let's make Estonian players shoot lights out at Estonian gyms and shoot up bricks at any other gym. It adds nothing to the game, but a pointless random variable.