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Walkover Game

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198304.8 in reply to 198304.7
Date: 11/9/2011 2:22:18 PM
Overall Posts Rated:
587587
1) What is a "walkover game"? - How to identiy it as such?

A team that dresses fewer than three players for a game gives a walkover, i.e., there is no game and the other teams wins 25 - 0.

This Post:
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198304.9 in reply to 198304.8
Date: 11/9/2011 4:17:03 PM
Overall Posts Rated:
105105
1) What is a "walkover game"? - How to identiy it as such?

A team that dresses fewer than three players for a game gives a walkover, i.e., there is no game and the other teams wins 25 - 0.
What about a team who has much better players and just dump a game to trash by usign the worst (taking to excentric) players on their worst positions?
There are other ways to define it.

This Post:
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198304.10 in reply to 198304.9
Date: 11/9/2011 6:23:02 PM
Overall Posts Rated:
12001200
1) What is a "walkover game"? - How to identiy it as such?

A team that dresses fewer than three players for a game gives a walkover, i.e., there is no game and the other teams wins 25 - 0.
What about a team who has much better players and just dump a game to trash by usign the worst (taking to excentric) players on their worst positions?
There are other ways to define it.

come on... you may be right, but please stick to the "official WO" :

This Post:
00
198304.11 in reply to 198304.10
Date: 11/10/2011 12:46:58 AM
Overall Posts Rated:
105105
1) What is a "walkover game"? - How to identiy it as such?

A team that dresses fewer than three players for a game gives a walkover, i.e., there is no game and the other teams wins 25 - 0.
What about a team who has much better players and just dump a game to trash by usign the worst (taking to excentric) players on their worst positions?
There are other ways to define it.

come on... you may be right, but please stick to the "official WO" :
There is no need to stick to a definition that may be not enough to cover all cases.
Don't you agree that when a user throws a game intentionally he should get the same "punishment"?
Is it important whether he did it by putting 3 players or less, or whether he just used his worst players on their worst position?
In case narrowing it to the only first case, then those users will just choose the second option, when possible, to throw a game.

I didn't write my post as opposing your idea, but the other way around. It comes to clarify and define it more precisely.

Good luck.

This Post:
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198304.12 in reply to 198304.11
Date: 11/10/2011 3:30:40 AM
Overall Posts Rated:
689689
Is it important whether he did it by putting 3 players or less, or whether he just used his worst players on their worst position?


Then... how and where do you put the limit for "pini's WO"? When a player declared as a PG plays SF? When two players are not set on their real positions?.... So I guess that rwystyrk and the BC Hostivar won a lot of matchs by walking over...

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This Post:
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198304.13 in reply to 198304.12
Date: 11/10/2011 5:47:34 AM
Overall Posts Rated:
105105
Is it important whether he did it by putting 3 players or less, or whether he just used his worst players on their worst position?


Then... how and where do you put the limit for "pini's WO"? When a player declared as a PG plays SF? When two players are not set on their real positions?.... So I guess that rwystyrk and the BC Hostivar won a lot of matchs by walking over...

1) I wrote that this definition of a "WO game" is needed to be defined.
It will be defined upon several limitations and needs.

2) In any case you can do this by comparing previous usage, and what is more easy is the part of comparing starting lineup strength to your top strength, for example.

This Post:
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198304.14 in reply to 198304.13
Date: 11/10/2011 6:32:54 AM
Overall Posts Rated:
959959
and is it automated a wo if you play the wrong tactic? Yu could also screw it like that. And you had to play player off position for training ;) And a loose already resolves in a punishment if you ask your fan who still come to your game.

This Post:
00
198304.15 in reply to 198304.11
Date: 11/10/2011 6:38:03 AM
Overall Posts Rated:
587587
Don't you agree that when a user throws a game intentionally he should get the same "punishment"?

Sure, in my opinion a more severe penalty (not necessarily "the same punishment") for intentionally losing, as opposed to unintentionally losing, would be a good thing. However, it is pretty difficult to define "intentionally" in a way that is fair to all users in all circumstances. And by pretty difficult I mean pretty close to impossible. It's not necessarily too difficult to bias the errors in the direction of false negatives, which could be an improvement over the current situation. There is however a risk that it may reward exploiting loop holes even more than what happens today.

All this has no bearing on the definion of WO which is precise (although it could just as well be "fewer than 5 players" IMO) and needed for well-defined purposes.

This Post:
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198304.16 in reply to 198304.14
Date: 11/10/2011 6:19:35 PM
Overall Posts Rated:
105105
and is it automated a wo if you play the wrong tactic? Yu could also screw it like that. And you had to play player off position for training ;) And a loose already resolves in a punishment if you ask your fan who still come to your game.

It is not hard to define it.
You can define it by many ways; [below are examples. The numbers are nothing to relate to as they just had been thrown about]
1) Two out of a team's top three players of your players (upon salary) must play in each game.
2) The team rating (on each game) must be above 80% of the average performance oif that team during that week.
etc.

It just a matter of finding a good definition.

As humans can define which game had been thrown, so does a PC can.
It just needs the same definition a human processing to decide whether a game had been thrown.
Like humans, there will be false-true and true-false cases, but a team who takes a chance in a game needs to take this also in considearation.
There also could be a field implying whether this team may be a suspect, upon some wider calculations, upon line-up setting.

Last edited by Pini פיני at 11/10/2011 6:22:03 PM

This Post:
00
198304.17 in reply to 198304.16
Date: 11/10/2011 6:32:01 PM
Overall Posts Rated:
959959
1) Two out of a team's top three players of your players (upon salary) must play in each game.


A C on PG is very weak. if you mean start, this will mean that at least one of your top 3 players plays to much minutes each week. If you mean backup, sorry i could put them even on the lineup in a way that they just come into the game when i win with a blowout.

2) The team rating (on each game) must be above 80% of the average performance oif that team during that week.
etc.


good way, of punishing teams who play ct, or even have a OT game ;) But CT should be standard, cause else you didn't try everything to win.

Like humans, there will be false-true and true-false cases, but a team who takes a chance in a game needs to take this also in considearation.


so randomly opunishing teams, is the solution ;)

There also could be a field implying whether this team may be a suspect, upon some wider calculations, upon line-up setting.


As said to the transfer, i can not imagine that there are people who judge all games to be thrown away or not. Like defining prices for every imaginable player, so that we could trade for fix prices.

This Post:
00
198304.18 in reply to 198304.16
Date: 11/11/2011 1:57:23 AM
Overall Posts Rated:
587587
It just a matter of finding a good definition.

That - and finding a well-balanced penalty, and then of course implementing it all.

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