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Suggestions > Draft level should match League's level

Draft level should match League's level

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This Post:
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203867.8 in reply to 203867.7
Date: 12/3/2011 8:33:24 AM
Overall Posts Rated:
587587
They are doing (almost pointless) training to veterans, and lose all of the idea of the important feature of "Training".

This is not quite true on two levels. It is not pointless to train veteran players, and it is not necessary to train veteran players. The fresh draftees are generally too bad for top-league teams, but good players who have a couple of seasons of training on them are certainly interesting for the majority of top-league teams. Fine-tuning veteran players is also a valid and effective tactical choice for top teams.

When those type of users will get a player that they CAN use from the draft, they will want to train it, as he can contribute to their team.

Sure, provided that it makes sense to train these players. Limiting the training speed of players drafted in the higher leagues does not appear a meaningful solution here. It would unnecessarily complicate the game.

This Post:
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203867.9 in reply to 203867.8
Date: 12/3/2011 9:01:07 AM
Overall Posts Rated:
105105
They are doing (almost pointless) training to veterans, and lose all of the idea of the important feature of "Training".

This is not quite true on two levels. It is not pointless to train veteran players, and it is not necessary to train veteran players. The fresh draftees are generally too bad for top-league teams, but good players who have a couple of seasons of training on them are certainly interesting for the majority of top-league teams. Fine-tuning veteran players is also a valid and effective tactical choice for top teams.
It is like saying that adding a very thin and almost none viewable line to a picture is like paiting the picture from scatch.
The "almost" at the phrase "almost pointless" should be marked.
Training veterans will improve them, but it makes training from a major feature at BB game to a very neglectable one.
It makes it more a eBay-game than a BB-game. Which means - it loses the game's target.

When those type of users will get a player that they CAN use from the draft, they will want to train it, as he can contribute to their team.

Sure, provided that it makes sense to train these players.
By definition it is - training Durant on the NBA has its value.
One who will get Artest for the collegue can improve him faster and get more from that player, but both will be valueable for their league.

Limiting the training speed of players drafted in the higher leagues does not appear a meaningful solution here. It would unnecessarily complicate the game.
It already the case today - veteran playersare trained much slower than rookies.
It just adding a parameter for the desicion and the training formula.

And to summarize it;
In case it will allow higher league's teams to actually train players, it will improve the game.
In case it will not affect the game (as you said, it will still be not affordable to train those players) - there is no reason to oppose this suggestion.

So, at the worst - they will implement it, will find that nothing had changed due to this feature, and no harm will come.
At the best - it will make it more a BB-game and less a eBay-game.

This Post:
00
203867.10 in reply to 203867.9
Date: 12/3/2011 10:07:11 AM
Overall Posts Rated:
587587
It is like saying that adding a very thin and almost none viewable line to a picture is like paiting the picture from scatch.

What..? No, I think my statements are still correct.

Limiting the training speed of players drafted in the higher leagues does not appear a meaningful solution here. It would unnecessarily complicate the game.
It already the case today - veteran playersare trained much slower than rookies.
It just adding a parameter for the desicion and the training formula.

It is not just about adding a parameter to training. It is really making the system more complicated. If you make the training in higher leagues slower across the board, you shift the sweet spot of where the successful training of certain player types makes most sense. Overall it would suck for the higher leagues (limiting their choice and probably making things tougher), but I am personally undecided whether some added "suckiness" would be good or bad. And, on the other hand, if you give better draftees to higher league teams, they will be able to get a lot more money out of the draft than lower league teams. They can still sell those players (to lower league teams) after all.

Or if the idea is that the slower training is an attribute tied to the draftees themselves, you will make transfer market more complicated by making all future players have a variable, league-level-of-draft-time dependent, training speed in addition to their potential. This would probably mean that the high-league draftees will be mostly trained in higher leagues (in lower leagues they would have less value), after which they turn into non-trained players at pretty much all levels. The low-league draftees, on the other hand, would be (mostly) trained in lower leagues, and they would remain interesting for all teams for future training.

Or would the slower training attribute wear off the players at some age, or skill level, or gap to potential cap, or some other parameter? Or something else? I think there are some major implications here that really need to be thought out thoroughly. It serves no good to insist the suggestion is great, if you are not willing to critically think about it.

In case it will allow higher league's teams to actually train players, it will improve the game.

Teams in higher leagues do train players. They just seldom train their own draftees. Yes, I agree it would be nice to change that. But I don't see a problem-free solution on the table.

In case it will not affect the game (as you said, it will still be not affordable to train those players) - there is no reason to oppose this suggestion.

This change would definitely affect the game. I don't understand what you are exactly referring to as my words and what that reference is supposed to imply, but that is perhaps beside the point anyway. It is clear that changing the level of draftees and training speed of either individual players or individual teams would considerably affect the game. Whether the overall effect would be for good or bad, I haven't yet figured out entirely. But it would need to be significantly for the better to complicate the game in a way you suggest.

This is not as simple a change as you wish to make it appear.

This Post:
00
203867.11 in reply to 203867.1
Date: 12/3/2011 10:44:41 AM
Overall Posts Rated:
959959
î am for same chanches for everyone your suggestion would be a horrible task of balancing chanches ... Especially since you had to predict the market, which will be a most have since U21 squads depends on selling the div 1 draft into low level leagues that they reach their max ;) Also i believe most div 1 teams will sell them still, since there was always a market for elite talents.

This Post:
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203867.12 in reply to 203867.9
Date: 12/3/2011 1:08:21 PM
Overall Posts Rated:
13361336
Training your own draftee has an advantage. Merchandising.
Once again you just shoot something out there, put an E-Bay comment in there somewhere (that makes absolutely no sence again:D) and do not think about, how this change would impact different things. I sometimes think you lack comprehension alltogether.

From: rcvaz

This Post:
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203867.14 in reply to 203867.5
Date: 12/4/2011 11:13:58 AM
Overall Posts Rated:
172172
No surprises here, then...

This Post:
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203867.15 in reply to 203867.10
Date: 12/4/2011 1:49:19 PM
Overall Posts Rated:
105105
1) Complicting the game;
a) Adding the 3-point line had complicated the game. It does not mean that it is for the worse.
b) No one knows what is the current training parameters, only guessing, and evaluating due to the fact that the parameters had been (kind of) stable for to long. No harm (and a lot of good) will be added by mixing it up againg with this new parameters.
Real basketball game is frequently changing and the coaches and managers needs to adjust their strategy. This is true for economy and other uspect of life.
Complicating the game is not a bad thing.

2) Training Veterans is not like training your own draft players;
The fact is that currently training draft players at this BB-game under higher leagues is rare.
This fact implies a problem that needs to be fixed.

From: abigfishy

This Post:
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203867.17 in reply to 203867.16
Date: 12/7/2011 4:01:49 AM
Overall Posts Rated:
809809
horrible idea but...

the current level of players in the draft is way too low

is it really true that in the nba 90% of drafted players get fired within a week of being drafted?

it is here!

it takes a lot of long seasons to train players to make them into something useful & with most of the players being drafted being useless bench warmer or 6th men potential they are strictly rubbish

it maybe makes sense that the 3rd round could be filled with junk but there sould be at least an average of 16 trainable players in each draft each season, that means at least $3.5k starting salary & star potential & avoiding atrocious in key skills

in most of the drafts i have seen recently there are probably 10% of the players drafted that actually ever get trained that is way too low

i am not asking for even 1 more HoF or ATG potential but the middle potentials star, allstar and pallstar should be a LOT more common

This Post:
00
203867.18 in reply to 203867.17
Date: 12/7/2011 5:32:08 AM
Overall Posts Rated:
959959
but when i look at the tl, there are a lot decent draft pick avaible for low prices, or get even fired cause they are just "stars". I don't think that we need much more talent, and if we get stronger talent i am quite sure the problem would be the same since we look only on the top 5% worth to get trained.

And the NBA, doesn't need to put that much work in it, the skill decline is till now nearly a non factor here but i believe from the speed closer to the progress the player made through training which is insane in real life terms.

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