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Blowout Rotation Issues

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This Post:
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22587.8 in reply to 22587.7
Date: 4/3/2008 6:34:46 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
because J was a better center than K throughout the entire 4th quarter... exaggerated by the fact that J is higher on the depth chart than K. Whereas K is on an even playing field with H (and everyone else) in terms of depth chart at PG...they are both not on it. If you had even a single other PG in the depth chart, they would have played over both H and K... and K probably would have gotten very little or no PT at all.

Remember the coach isn't asking... how can I get time for K. The coach is asking.. ok.. how do i put the best possible team out on the court, given their ratings/energy and modulation by the instructions for my GM. And I think that is the question the coach should be asking.

Last edited by BB-Forrest at 4/3/2008 6:36:19 PM

This Post:
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22587.9 in reply to 22587.8
Date: 4/3/2008 6:57:13 PM
Overall Posts Rated:
224224
I guess the explanation is fair enough. Which of course doesn't make it less bizarre (or annoying ;)) in terms of end result.

I guess that the bizarre part comes from the fact that even though the coach is generally trying to rotate the best players, the blowout rule causes him to unconditionally rest the starters. Which might in effect field a better squad ;)

I understand what the case in point is, but monitoring the minutes of players is not unheard of, and just about any NBA coach that's worth his salt does that one way or another. That is, "how can I get time for K is a very legitimate coaching question. I don't see any reason why it shouldn't be hard coded in BB's GE.

To put it another way, when the other guys are getting blown out, the coach has no business worrying about putting the best team on the floor. If he did, he wouldn't be benching the starters anyhow. I imagine his primary concern should be playing as few players out of DC position as possible.

I guess I am going to stop here, because I am rambling. Cheers

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
22587.10 in reply to 22587.9
Date: 4/3/2008 7:34:41 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
so its very easy to take specific players out of consideration within the context of a "put the best team on the floor" sort of algorithm.

its harder to write a whole separate algorithm based upon equalizing minutes amongst backups and reserves. (but maybe we should do that)

its even harder to write an algorithm which both tries to put the best team on the floor and distributes minutes... for how do you quantify that tradeoff.

fwiw its not clear to me that a nba coach really pays close attention to minutes. He pays closer attention to how tired a player is and what his foul situation is, and how he is matching up with the opposing team.

it is precisely because he is not thinking "oh i need to get so and so some minutes" that you see this big difference in minutes between starters and backups generally... cause once someone has moved in the coaches mind to being better the coach leans towards having him in the game if he isn't too tired, having foul problems, or he needs a different sort of lineup for some reason. A smart coach might think ahead and say.. oh.. if i don't give him a rest now he's gonna get tired at the end of the game so i better do that.

i really don't mind debate... i've just spent time thinking about this problem a lot so I tend to have a lot of opinions.

Last edited by BB-Forrest at 4/3/2008 7:35:21 PM

This Post:
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22587.11 in reply to 22587.10
Date: 4/3/2008 7:47:54 PM
Overall Posts Rated:
3737
Dammit, there's a thread somewhere from back around Christmas where BB-Charles (I think... maybe it was you, though?) and I had a productive discussion on this topic, and where there was even agreement to try to change a few things, although I'm not sure if anything came of it.

I can't find it... if you have any super BB-tools to find that thread, it might be helpful to this discussion.

This Post:
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22587.12 in reply to 22587.10
Date: 4/3/2008 8:04:23 PM
Overall Posts Rated:
224224
I am basically just tossing stuff out there, and some of it might hopefully be useful.

I agree with most of what you say, but do have in mind that in a blowout you are effectively playing a quarter with just 7 guys. It takes very little to get to the point where the coach starts doing funny stuff, so essentially the reserve assignment becomes moot.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: Emilio
This Post:
00
22587.13 in reply to 22587.10
Date: 4/4/2008 7:55:48 PM
Overall Posts Rated:
329329
It is really a great job what has been done to the game engine so far. Of course, it is not perfect, but I think it is already quite realistic.

In my opinion, changes should be directed only to make the game closer to real basket and not to solve the managers problems. It is the manager who should adapt his/her decitions to the game and not the opposite. The amount of minutes only exists because of the BB training mode. Nothing to do with real basketball, so I don´t think making it easier should be a priority. Unrealistic line-ups like having only one player for one position are not supposed to lead to logic results.

¡Me aburro! (Homer Simpson)