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234443.9 in reply to 234443.8
Date: 1/10/2013 1:05:57 PM
Overall Posts Rated:
7878
You could make a case for OnevOne. The unfortunate thing here is that it really isn't the IS that is the item he's going to have to knock over. Perhaps if you were interested in JS/DR/IS all going up (which he should be) it'd make some sense to go that direction and essentially turn it into a 12 week party with ID. But i feel as if that ID grind is going to make the difference on this player.

I think he can make this player not only good for his team but for his country. By the time this player is 24-25, the current stars will be in their 30's, and close to the downward turn. I haven't crunched this guys numbers out, but as an MVP cap wise he should have no concerns getting to a level in which the NT side would benefit.

Last edited by FuriousSK at 1/10/2013 1:07:04 PM

This Post:
11
234443.11 in reply to 234443.10
Date: 1/10/2013 4:44:51 PM
Overall Posts Rated:
498498
Just for reference, a person trying to create a NT or U21 level player will go for a level 4 or 5 trainer. So I agree that lvl 3-4 would suffice for where you're at now.

And I'll just second that it's probably worth replacing the second trainee you mentioned, due to his height and low starting skills. You can find better prospects for cheap right now on the TL. I suggest you find one.

Beyond that, I created a Training Simulator (229484.1) with data from the BB-Training Project (203921.1) which may be helpful for you in experimenting with what to train. And the Training project will help you see how much you get out of each training.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
00
234443.14 in reply to 234443.13
Date: 1/10/2013 9:47:49 PM
Overall Posts Rated:
7878
#1 doesn't seem like much of a question.

#2: The way i view a trainer is that it's basically how fast do you need a guy. I have no math to prove this, but i'd guess the difference between nearing cap on MVP players is going to be almost a season sooner by the time you are done between a level 1 trainer and a level 6 trainer. This is over the course of 5-6 seasons. many have outlined that getting a high salaried level 5 or 6 trainer isn't worth it already. i've stated my opinion that on an MVP talent level 4 is probably a good idea. On guys who are capped sooner, say All-star or Star level, i think level 3 is slightly better.

#3: Dont worry about a higher level trainer man. seriously, waste of money to get a lvl 6. ID doesn't cost much on a perimeter player, would cost a lot more on a big trainee.

This Post:
00
234443.15 in reply to 234443.13
Date: 1/10/2013 10:00:45 PM
Overall Posts Rated:
112112
My question is, what level does a trainer need to be to develop an MVP player to him maximum salary? Level 6 are about 70k per week(the ones that aren't sold for high prices initially). I don't mind paying that, TV contract is close to 100k anyway.


You can easily cap an MVP with an atrocious (level 1) trainer. The question is, how many extra skills can you get. Each level in trainer will equal a bit less than one extra pop in his first two seasons, decreasing after at the same rate training slows. That's a tiny difference for the cost and you need to really know what you are doing to make up for it (most people don't).

70k per week over a season is about a million dollars. Basically if you went with a level 6 trainer you would be paying triple the worth of this player for just one or two extra pops.

A better thing to do with the money if you don't care about winning this season is buying a better second trainee and investing even more on arena (can't invest too much at this stage for you).

This Post:
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234443.17 in reply to 234443.16
Date: 1/12/2013 3:29:47 PM
Overall Posts Rated:
498498
Whether or not you should invest in the draft totally depends on where you think you will be in draft order.

I think you ought to spend on scouting. Right now you would have the third pick in the draft, which means it's worth it to invest in the draft (to my mind).

But you want to spend your points wisely:

1) Do the "Scouting Combine" first. Once you know the age/height of every player, you can weed out players that aren't a good height for your training plans, as well as the 19yo's (if you're looking to build a U21/NT-type player). Then instead of trying to interview all 48 players, you can focus on getting information about the 4-10 players that fit your plans.

2) If you have 5+ players with 1-2 gray balls that you're interested in, you can do the "Group Demonstration."

3) Then only scout the 4-10 players you're interested in.

4) If you're still interested after scouting once, interview them.

Afterward, you'll have spent 30-40 scouting points which (if you buy them 2/week) is $150k-$200k. And you'll at least be able to sell your draftees for that much. And you have a good chance of getting someone you actually want to train, which will help sell tickets down the road.


Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
00
234443.18 in reply to 234443.16
Date: 1/12/2013 3:46:26 PM
Overall Posts Rated:
7878
I can think of maybe 20-25 teams in total that would ever want to spend for a level 6 trainer. Clearly you wouldn't have been one of them.

I like to get a point into scouting even when i'm not looking for a draftee short term. the 5k or 10k are roughly the same price point per point received. They also roll over, so you can save over two seasons and scout the third season with all of those points. Once you've got a good arena going, i think 1 or 2 points per week may have some value at a given point down the road.

you're country is on the small side in terms of users. The 2nd trainee doesn't have to be as good as your current guy, just find guys with similar holes from whichever country. Given that your current trainee will need help in PA, OnevOne, and ID, you should find a player who has similar problems, but has respectable talent in OD, and has mediocre-ish talent in HA, JS, and JR. As long as that potential is a 7 roughly, you'll have a good secondary guy down the road.

Last edited by FuriousSK at 1/12/2013 3:46:54 PM

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