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One vs One

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This Post:
00
240439.8 in reply to 240439.4
Date: 4/12/2013 3:56:37 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
716716
Second Team:
Canada Purple Haze BC
Those are the EXACT numbers from the training site
as pertaining to my players ages and heights
There are no numbers that anyone could have given that are MORE accurate
much easier to stand back and scoff than to do some homework and help out

This Post:
00
240439.10 in reply to 240439.8
Date: 4/12/2013 5:09:50 AM
Kings XI Punjab
ASL
Overall Posts Rated:
224224
Second Team:
Kings XI Punjab II
much easier to stand back and scoff than to do some homework and help out

Thanks ;)
and about data I said I'm not sure.
Lets leave it here, I don't want to spoil this thread.

This Post:
00
240439.11 in reply to 240439.10
Date: 4/12/2013 7:01:47 AM
Overall Posts Rated:
774774
Ya, there's only 9000+ uploads of data for 1v1 training. Gee, the data couldn't possible be right (or very close to being right for age, height, elastic, etc)

If you remember me, then I don't care if everyone else forgets.
This Post:
00
240439.12 in reply to 240439.10
Date: 4/12/2013 11:06:37 AM
Overall Posts Rated:
6969
Never heard about a hidden attribute, but if that's really true, I guess that's something that can't be precisely accounted for. But the numbers he put up, are insanely close. I use the training simulator and it's been basically spot on so far (exception for the hidden attribute, although this is really the first time I"ve heard of a hidden attribute to training)

This Post:
00
240439.13 in reply to 240439.8
Date: 4/12/2013 8:21:15 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14021402
It is true that those numbers show the training values for your players most accurately, but if you want to predict the training of other players, data from a larger sample might be more accurate. I don't want to bring your contribution down or anything, and I appreciate that you help fill the data to complete knowledge for the community, but please be careful with giving advice.

This Post:
00
240439.14 in reply to 240439.13
Date: 4/12/2013 10:05:26 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
716716
Second Team:
Canada Purple Haze BC
Once again as metioned earlier by Kumiko-Supreme
those are not numbers from my players, those are culled from players like mine
at the training site from more than 9000 training sessions in 1x1
in the future it is you who should be careful in doing YOUR homework in denying advice
There are no exact numbers to pass along to the team that asked
what he received was the best possible answer on all the data collected on players like mine
If he wants he can join that site and check what numbers pertain to his own players age and height
until you have a more accurate estimate of what might be, best to read and learn
But of course there are no other answers in this thread with any hard data, just those complaining about the one that did

Last edited by Headless T Gunner at 4/12/2013 10:31:50 PM

This Post:
00
240439.15 in reply to 240439.1
Date: 4/13/2013 12:22:04 AM
Overall Posts Rated:
596596
I voted to train 1on1-Guards, but in truth, I would mix it up by switching back and forth week to week, which would train them in both IS and JS while improving their DR and HA the whole time.

Last edited by Iguanadon Joe at 4/13/2013 12:22:47 AM

This Post:
00
240439.16 in reply to 240439.13
Date: 4/13/2013 12:37:08 AM
Overall Posts Rated:
6969
Yea, Headless did say that the sample was ~9000 which is pretty sufficient, of course the more the better.

This Post:
00
240439.18 in reply to 240439.14
Date: 4/13/2013 5:55:02 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14021402
Then I am sorry I misunderstood you, as I thought you meant those were data from just your own players.

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