I don't agree. The market has allready been low, the market has allready been full of nice players and you know what? The training was harder than now! So saying that the training is the consequence of all the diseases is wrong.
Moreover, I've read that the high market is a bad thing for new teams. Again I don't agree. An old team like me was able to stay season after season on top because it was easy for a winning team to renew his roster without losing in competitivity. In many countries you saw the same team champion again and again. Now the market is high, it's impossible, even the old and well-managed teams have to tank some seasons to rebuild a good roster (except in the micronations of course). The consequence is that we see (and we will see) more different champions.
Perhaps the market was stronger in the past. Let's examine why. It's been posted here that the user base was over 50,000 in Buzzerbeater's prime. There are currently 18,656 users. If every team was using 1 position training on 3 trainees that would give us:
Then50,000 teams * 3 trainees/team = 150,000 trainees receiving full speed training.
Now18,656 teams * 3 trainees/team = 55,968 trainees receiving full speed training.
This means that there are
63% less players receiving the fastest amount of training per season. So less players being trained, yet their is still demand for the same number of trainees as there was when their were 50,000 users. Further, there are still the same number of leagues in existence, actually more when you factor in Utopia, which means that their is the same amount, if not more, money in the Buzzerbeater.
This means that right now each team should be training 8 players at full speed training to provide the same number of trained players into the market.Instead we have a scenario where only 1/3rd of the players needed are being trained.
Imagine what would happen to the prices on the transfer list if another 100,000 trained players were added into the market. Prices would plummet and all teams would be able to remain competitive. No more need to tank. No more need for boycotts or taxes on excess profits to remove money from the game.
I submit that the actual speed of training (i.e. the amount of time it takes for certain skills to pop) is fine. The problem that needs fixing is the 63% decrease in the number of players that can receive full speed training.