And I can't believe you don't see the difference between the training aspects in a math-based game and the ones in real life.
That's one of the things I was referring to when I said that not everything could be realism-based, since you're sacrificing too many gameplay considerations.
Were you expecting me to spell out everything I meant by that?
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live