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Homegrown players performance

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This Post:
11
308942.9 in reply to 308942.8
Date: 6/3/2021 4:25:19 AM
Cobra Kai
III.10
Overall Posts Rated:
421421
Second Team:
Wu Tang Clan
I wouldnt say it is significant on the contrary, training draftees or players of your country takes time and more money than buying a foreigner who has his skills established. The extra merchandise is not compensating enough it is roughly 3-4K per week 5-6K maximum if u are winning constantly and a homegrown player is on a top10 list.

The salary of staff increases every week so it is definitely not profitable to train homegrown players for many seasons.The selling prices are at a record low so even if u sell them u simply get ur money back but u lost prescious time just to be at where u started.

Just try to train 2 homegrown players for 1 year (4 seasons) with youth trainer lvl 4 and basic trainer lvl 4 and u will get my point

Last edited by Cobra Kai at 6/3/2021 10:33:30 AM

This Post:
11
308942.10 in reply to 308942.9
Date: 6/3/2021 8:46:17 AM
Overall Posts Rated:
305305
The training system in this game is ridiculously unrealistic, it involves close to zero strategy and it forces you to lengthy periods of tanking.

I respect people that enjoy it. But I don't think they should compel all of us to do that.

This Post:
22
308942.11 in reply to 308942.9
Date: 6/3/2021 11:13:06 AM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
Just try to train 2 homegrown players for 1 year (4 seasons) with youth trainer lvl 4 and basic trainer lvl 4 and u will get my point


This is what i am doing. Basicly it is only worth to train your own draftees. Other draftess, especially if you play in higher leagues and you need to sacrifice games for training is nonprofitable.

Look at 18yo prices and 20 yo. After 2 seasons of training, their value at the best keeps the same. Value only starts to rise when you start to train secondaries. So 6 seasons of sacrifice for like 3-9m proffit depending on the luck while training 3 players is not worth it. You you compete atleast with minimum salaries you can get same ammount of proffit racking up 150+k/week proffit by winning games

Why training is so unprofitable? Because of farm teams. They do not care for profit. They care for NT. That is why we need fight against farming. But we cannot simply catch/punish teams for doing that. No point, you will not get every one.

They should just make cheaper top lvl trainers/doctors/nutriotionists, so everybody could afford them, even IV div teams. Then everybody would be somewhat equal. And everybody would be profitable.

This Post:
00
308942.12 in reply to 308942.6
Date: 6/5/2021 5:49:27 PM
Karma Chameleons
III.8
Overall Posts Rated:
100100
Second Team:
Karma Bears

Homegrown since...ever
This Post:
11
308942.13 in reply to 308942.11
Date: 6/6/2021 1:28:30 PM
Cobra Kai
III.10
Overall Posts Rated:
421421
Second Team:
Wu Tang Clan
Cheaper staff is a good idea, it will shorten the gap between stronger teams in their economics and weak or new teams that like to train youngsters. " Day trading " should also be addressed, there are still many teams that buy players very cheap and sell them after a week and earn from 50k to 200k without trying. There are a lot new managers that dont know how to evaluate a player and dont mind to give lots of money for players that dont really worth it . This phenomenon delays the development of players through training globally. Many top teams still have 32-36 yo players because most of the managers in the game dont train youngsters

This Post:
11
308942.14 in reply to 308942.13
Date: 6/26/2021 7:57:02 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Speaking about staff I kinda miss the times when everyone see the same 3 staff to hire each week. I wonder why it was removed. That would have shorten the gap between stronger and weaker teams.