BuzzerBeater Forums

Suggestions > Enthusiasm and TIE

Enthusiasm and TIE

Set priority
Show messages by
This Post:
00
32100.8 in reply to 32100.7
Date: 6/29/2008 5:45:21 PM
Overall Posts Rated:
11
OK, maybe my suggestion is not the best one..
Anyway, to conclude:

1. Are you considering some kind of changes regarding this since there is so much complains about it?

2. What are the real reasons behind stating game approach in the report?

This Post:
00
32100.9 in reply to 32100.8
Date: 6/29/2008 6:18:44 PM
Overall Posts Rated:
959959
2. that they aren't in the ratings anymore ;) So when you hide it the game ratings are more mysterious then they already are, you cann't look at your opponent to calculate your chanches etc.

to point one, i know a lot more people who like it, and i can't see your problem braking an tie agreement if the opponent see it's. For me it#s a bit gutless, i could break an agreement and stand to it, even if people don't ask me afterwards that often for it ...

From: OJAY

This Post:
00
32100.10 in reply to 32100.8
Date: 6/30/2008 1:30:12 AM
Overall Posts Rated:
1111
1. Are you considering some kind of changes regarding this since there is so much complains about it?



TIE and CT should be like it is, the problem is that You and maybe some other dont understand to handle it, maybe you should work on it... there is no complains about it and nothing to consider, only learning to handle it!

From: raonne
This Post:
00
32100.11 in reply to 32100.10
Date: 6/30/2008 8:25:57 AM
Overall Posts Rated:
1616
I like the Enthusiasm and Attitude the way it is, but I can give you a reference of another way it can be done. This is how it's done in a tennis manager I played before:

Enthusiasm goes from 0 to 100 (starting at 50 for everyone).

Attitude in a game has 5 levels, which would be something like this:: 1("take it very easy"), 2 ("take it easy"), 3 ("normal"), 4 ("crunch time"), 5 ("very crunch time").

Now the consequences on the enthusiasm go as follows:

Attitude 1: Win (Ent+5), Loss (Ent+3)
Attitude 2: Win (Ent+3), Loss (Ent+1)
Attitude 3: Win (Ent+1), Loss (Ent-1)
Attitude 4: Win (Ent-1), Loss (Ent-3)
Attitude 5: Win (Ent-3), Loss (Ent-5)


I think it's also a cool way to do it, and it kinda models reality a little better too.

Edit: I adjusted the names to buzzerbeater style, but of course this things are called differently there.

Last edited by raonne at 6/30/2008 8:27:53 AM

This Post:
00
32100.12 in reply to 32100.11
Date: 6/30/2008 8:42:07 AM
Overall Posts Rated:
00
wich game is that?
i love tennis..

This Post:
00
32100.13 in reply to 32100.12
Date: 6/30/2008 2:50:39 PM
Overall Posts Rated:
1616
Virtual Tennis. I'll send you the link via BB-mail. I think it's only in portuguese, but that's not a problem for you :D

This Post:
00
32100.14 in reply to 32100.11
Date: 7/7/2008 9:42:02 AM
Overall Posts Rated:
8080
I think that the TIE/CT-thingy is just a horrbile inheritance from Hattrick. From a coaching perspective it is a very clumsy tactical tool. I would either throw it away completely or add some more complexity to it as you suggest with the "tennis table".

In fact I would even want to make it a little more complicated. For instance, imagine that you have played a TIE and lost with just a couple of points, in this case I do not think it is reasonable to have enthusiasm going up. If you loose a game because you do not put enough effort into it you should not gain enthusiasm. That's just ridiculous.

On the other hand I think the more intelligent game shape and training of BuzzerBeater can be developed further and we can then get rid of the quite stupid and unrealistic enthusiasm system.