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New features suggestions

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This Post:
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323628.8 in reply to 323628.1
Date: 5/29/2024 11:29:12 PM
Phantom 56xers
MBBA
Overall Posts Rated:
22
Second Team:
Seirin Mavericks
What a great sharing !!!

I prefer your ideas on

Dynamic In-Game Tactics: It would be a game changer if you could change your tactics at halftime or after each quarter while being online and watching the match live. This would motivate players to watch the game online while analyzing the opponent. Alternatively, you could adjust the tactics before the game with the coach, who would then change the tactics every quarter or at halftime.

This would be considered revolutionary and make the game even more interesting. Managers are able to alter their tactics during the game break making the game more fun and challenging.

For the ideas on:

Offseason Training Camp: Teams would have the possibility to send their whole squad to a "training camp" before the season. In the week between the draft and the first league match, clubs could have an extra training session as a "training camp" for extra money. All players would be able to make a "pop" in a specific training session, which would not change the players' game shape.

I would suggest the GM be able to form a short period of league series during off-season training camp either to play at lower league or foreign teams to create more "training time" for the players to "improve" their skills...

Of course, the training might not be as effective compared to the normal training week

Last edited by Shado6ers at 5/29/2024 11:30:26 PM

This Post:
00
323628.9 in reply to 323628.1
Date: 5/30/2024 9:01:24 AM
QQguest
II.3
Overall Posts Rated:
279279
I would like to remind that the Offseason Training Camp should avoid overlapping with the offseason processing, since heavier calculations can affect site stability and responsiveness.

This Post:
00
323628.11 in reply to 323628.4
Date: 6/5/2024 9:53:10 AM
QQguest
II.3
Overall Posts Rated:
279279
Regarding the youth team, I'll continue discussing it in (323660.5).

This Post:
00
323628.12 in reply to 323628.2
Date: 6/6/2024 11:06:08 AM
Overall Posts Rated:
134134
I think the match between first-year players against second-year players would be very unbalanced. A year of training top-level players understanding that it would be a level difference that would be very difficult to bridge. Although if it's for the show I see it fine.

From: Orlando

This Post:
00
323628.13 in reply to 323628.1
Date: 6/13/2024 4:55:12 AM
Eesti kaheksajalad
II.3
Overall Posts Rated:
77
Second Team:
Meadow Dwellers
Dynamic In-Game Tactics: It would be a game changer if you could change your tactics at halftime or after each quarter while being online and watching the match live. This would motivate players to get online and watch the game while analyzing the opponent. Alternatively, you could adjust the tactics before the game with the coach, who would then change the tactics every quarter or at halftime.


I have been thinking about this a lot. It would be cool to not only change in-game tactics, but to do substitutions by yourself as well. It would be too time-consuming to have every game like that. But what if only a type of games was like that? Like pickup games, private league, cup or BBM. And maybe you could send a challenge to your opponent to have the game be "self-coached" and whether he or she has time to be present at the live game, could accept or decline the challenge. That would be really cool. Especially substitutions which I really enjoyed doing myself while playing basketball video games.

This Post:
00
323628.15 in reply to 323628.14
Date: 6/13/2024 7:59:48 AM
Eesti kaheksajalad
II.3
Overall Posts Rated:
77
Second Team:
Meadow Dwellers
The current game engine is not made for that. They would have to fully rewrite it.


It would be technically difficult I imagine that. But one can dream.

And current Buzzerbeater way of life is not to force people to be there at one point in time to succeed


That's why I wrote that it could only happen with one game type, like pick-up games, that has a "self-coached" option. Or have a challenge feature, so one could decline the option to have a game be "self-coached" and have a regular game instead. So there would be no competitive advantage.

From: Orlando
This Post:
00
323628.16 in reply to 323628.15
Date: 6/13/2024 8:10:14 AM
Eesti kaheksajalad
II.3
Overall Posts Rated:
77
Second Team:
Meadow Dwellers
Imagine a big finals game coming up, which everyone wants to see and the participants have made time for it. Also they have opted it to be "self-coached" and are duking it out man-on-man, hand-to-hand, keyboard virtuoso self-substitution, self-tactics adjusted, changed when the team falls behind style.

This Post:
00
323628.18 in reply to 323628.17
Date: 6/14/2024 3:21:14 AM
Eesti kaheksajalad
II.3
Overall Posts Rated:
77
Second Team:
Meadow Dwellers
then let only a select few make use of it


Why only a select few? Everyone could use that option.

I don´t know how difficult making a "self-coach" option would be, but video games have that and technology is constantly evolving, maybe someday, it wouldn´t be so unthinkable. We don´t know how much it would change tha game engine so at first it could be tested with private leagues for example.

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