The point I was hinting at was that realism may sound good on paper, but in certain aspect and at certain level of implementation detail, it would totally wreck the game. Imagine a Derrick Rose scenario, also affecting an NT, or even worse, a Brandon Roy. Hell, one manager could get a Greg Oden and Brandon Roy double whammy*, bet they would remain in the game. People would be ready to storm the BBs castle, pitchforks and all.
Implementing a realistic injury mechanism would probably drive many, many users away from the game, and as you note yourself, it is closely linked to this issue of skill drops.
Things are almost never simply black or white, one loves something that one hates (and everything in between)... Almost any change that BB would and will make in the future (in any major aspect of the game) will drive some users away, and attract others.
How would you see implementing that wrecking the game so radically? Doesn't injuries affect the national teams in real life too, how is that different in BB? To me that change doesn't just sound good on paper, but in practice as well.
Skill drops during being injured wouldn't be a major factor in my opinion (in terms of driving people away from BB/"storming the castle"), and AFAIK I was trying to be on the more realistic side as I don't see how skill drops wouldn't happen on older players during long injuries if they can happen anyway even if they would receive full weekly training and/or playing minutes?
As far as using NBA players as an example go, as I mentioned in some previous post, I have almost no expertise/knowledge especially on more recent NBA players so it's probably not a good idea for me to take part on that conversation.
It would simply be disingenuous to advocate for "more realistic" skill drops while not advocating for "more realistic" injuries. The problem with the latter is so huge that this is basically a non-issue. It isn't going to happen; it also shouldn't, and probably it wouldn't be feasible unless it was a complete overhaul of the game.
English isn't my first language so I'm not sure if I understood everything correctly (as you meant them).
But as far as I'm concerned, I AM advocating for BOTH of them.
I don't see how that would require "a complete overhaul of the game" if length of the injuries and/or their probabilities and/or recurrency would be changed within the game code.
I don't know if you have some inside information about it as you already mentioned it isn't going to happen, I have never read an official or forum post about it. I do not expect it to happen though.
Complaining about skill drops when you don't have recurrent and mutually compounding injuries is...just petty, to be honest.
Well, you may take it as you want, petty or not petty. That's your decision and opinion. Which, just as my opinions, aren't going to mean or change much in the big picture to be honest.