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Money, I never have any

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From: VitB6

This Post:
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35240.8 in reply to 35240.7
Date: 6/11/2008 1:33:12 AM
Overall Posts Rated:
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Thanks guys! I will do that. I'll lower my prices and I'll build 3 boxes and see what happens. I have nothing to lose.

Anyone else with any advice?

From: Sparkle

This Post:
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35240.9 in reply to 35240.7
Date: 6/11/2008 1:38:49 AM
Overall Posts Rated:
2525
Max scouting on draft players is a bit painful at 40k per week considering you're leading the division, no?

This Post:
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35240.10 in reply to 35240.9
Date: 6/11/2008 2:25:05 AM
Overall Posts Rated:
22
It would be if he weren't at divIV.

Probably most of the teams in his league will turn into bots until it gets to the draft.
I think it's worth it.

This Post:
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35240.11 in reply to 35240.10
Date: 6/11/2008 3:01:28 AM
Overall Posts Rated:
2525
I think this scenario gets answered differently on a personal level.

Take into account the 'if' that teams will turn into bots and he's top of the league. Even if he was dead last I personally would find that extra 20k per week for 1 extra scouting is big. I'd happily settle for 20k and 3 scouted draftees per week if I was last. It's not just a question of wanting the best trainees. It's also about balancing your weekly budget.

Going into a negative budget and recovering from TV revenue is balancing on a tightrope. Even if the teams in his division turn into bots, bots draft blind anyway. So you'll draft just as good while cutting your scouting expenditure in half. To some teams scouting 1-2 players a week is a necessity, but scouting 4 a week is surely a luxury.

Last edited by Sparkle at 6/11/2008 3:05:23 AM

From: SharkBoy

To: RiP
This Post:
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35240.13 in reply to 35240.12
Date: 6/11/2008 4:41:13 AM
Overall Posts Rated:
00
i think scouting can benefit more a team who is in the lower standings than the one on top!

what i mean is, if your rank number 1 or 2 in your league chances are you will be drafting at the end of the draft, and more likely or so youll get a good pick on the lower bracket batch of players. ( im not saying you wont get anything good but not as good as those who get to pick ahead of you especially the first 5 picks ).

i meanwhat are chances you might get the best pick or top 5 or top10 picks but what is the chance or probability of getting it!

the most happy of picks i got was last 2 season picks, but it wasnt as heavy weight just that i have the lowest pick and i got really quality guys that i can insert on my 2nd team and 3rd team already.

so for me id rather get someone on the free agents list than hope for the draft to get me someone i need!

This Post:
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35240.14 in reply to 35240.1
Date: 6/11/2008 8:10:58 AM
Overall Posts Rated:
55
I agree with most of what's been said; like any other game, you have to work to be successful - you can't just leave the gam alone for three weeks, come back, and expect to have a pile of cash. You have to make strategic decisions based on what direction you want to take in this game.

My arena is almost 5600 cap., and sells out almost every game (except for a small rough patch where I lost a couple of games, I *do* sell out every game) - which is based on a combination of knowing what capacity you can handle, knowing how high you can charge your tickets, and performance on the field. The engine is built so that people will not pay too high for tickets if they feel they're being ripped off (and max price for a div IV team is definitely too high).

I also tend to scout 3 players a week - $40K/week is too much, IMO, and the difference between 3 and 4 is not that high in the end. And if I'm fairly high on the table after the all-star break, I'll often lower my scouting to 2 players/week.

I also agree that you don't need that many players. You really only need 13 players, IMO - one full roster plus one spare in case of injuries. The only reason I keep 16 is that I'm training several younger players ATM to sell later (which I can afford to do; if you want higher income, that's not an option).

Also, keep track of staff - often, staff at the same or higher levels pop up at cheaper salaries. It costs a full salary to get rid of the old one, but within a short time it will be worth it.

And look to the long term; I have to constantly remind myself not to be bothered by immediate results, as this game does not dish out instant gratification very often (I was unlucky enough to have a lot of success very early on, and now that it's tougher, it's sometimes hard to swallow). You have to be in for the long haul, or don't bother.

Like any good strategy game, it takes time to build your team in all of its regards - you have to play around with things to figure out what's best for you. The way I have things set up, I lose about $8k a week in a week with one home non-tv game, but I could easily be making quite a bit if I didn't have extra players being trained and lower staff and scouting - you have to decide your priorities, and take it from there.



This Post:
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35240.15 in reply to 35240.14
Date: 6/11/2008 9:01:14 PM
Overall Posts Rated:
00
damn brother!

you can train more than 4 players in a given week?

you got to teach me that

This Post:
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35240.16 in reply to 35240.15
Date: 6/11/2008 10:11:49 PM
Overall Posts Rated:
55
Depends on what you're training. If you train the whole team in something, then anyone on your team who plays enough minutes will get training.

However, training as a team tends to take longer, so sometimes you want to train more specifically. Don't forget that if a player plays X minutes in one position and Y minutes in another, his training is split between those positions...

You might want to check out this thread:

http://www.buzzerbeater.org/BBWeb/Forum/read.aspx?thread=381&m=1


From: jimrtex

This Post:
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35240.17 in reply to 35240.1
Date: 6/14/2008 12:55:25 AM
Overall Posts Rated:
44
In IV, I think it is normal to lose money except when playing TV games. You just have to accept that revenue is intermitent.

From: jimrtex

This Post:
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35240.18 in reply to 35240.1
Date: 6/14/2008 1:03:58 AM
Overall Posts Rated:
44
I'd also cut back on the scouting.

Drafting last, you aren't going to get the very best players. Among 15 teams, there will probably be 4 or 5 that no something about every player. After the draft, teams will either be releasing their draftees, or releasing older players to make room for draftees. You could spend the money saved on one of those.

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