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From: CrazyEye

To: dray
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37195.8 in reply to 37195.6
Date: 6/27/2008 8:04:26 AM
Overall Posts Rated:
959959
all 6 guards skill are important for both guards :) So i mean sligtly differences with less "usefull" skills. So training these skills are definitly usefull, both i won't lay the main focus on that thats i wanted to say.

This text was a bit confusing, but sorry i don't found the right wprds right now i hope you could understand my comment to my older posting. And maybe some others guys says which skills they like mostly on guards :)

From: dray

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37195.9 in reply to 37195.8
Date: 6/27/2008 8:18:14 AM
Overall Posts Rated:
55
thanks for the reply. I am training inside skills but used last week and next to try to get some guard bumps and handling was the skill on my guards that needed bumping. The prices of guards made this seem the easiest way to some improvement and limit turnovers!

This Post:
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37195.10 in reply to 37195.7
Date: 6/27/2008 11:44:25 AM
Overall Posts Rated:
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all interesting stuff, and if 35 minutes isn't really worth bothering with, it certainly makes no sense to train 7 players, so I've listed one of the weaker ones.

from my reasoning

48 x 6 = 288 minutes in total, which means that 5 players gaining 55 minutes of play each seems a realistic target to aim at, with the 6th player getting the odd few minutes in the friendly after my main players have all been fully trained.

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37195.11 in reply to 37195.10
Date: 6/27/2008 1:06:23 PM
Overall Posts Rated:
9696
48 x 6 = 288 minutes in total, which means that 5 players gaining 55 minutes of play each seems a realistic target to aim at, with the 6th player getting the odd few minutes in the friendly after my main players have all been fully trained.

I'm afraid you will notice it is not THAT simple.
In order to get the minutes you will have to fill the players in the guards spots in your roster for the games. In each game you only have 3 rosterspots per position, but the third will see play only for a few minutes, and mostly even no minutes, unless there is foul trouble or injury. So actually you can only fill in 2 spots for each position effectively. Then what happens during the game, and depending on the tactics you have set, the distribution of minutes can vary a lot between these spots. Let's say you put 2 guards who are far from equal in skills in the 2 spots for PG position, then the better will probably play a lot of minutes, while the other only receives a few. BUT should you mange to be in front by a lot of points (more then 20) in the last quarter , suddenly your starter will not play any more minutes, and your back-up will play the remainder of the game....
If they both are equal they-ll probably splitt the minutes 28-20 or something close to that.
Due to this you might have a player having 46 minutes after 2 games, should you put him up for a third? or not, if so, he might end up having 66 minutes, if not he'll be stuck with 46...
You'll find soon enough it's not all that easy to get them all 55 minutes and 1 just a few minutes, during games the minutes will often not do what you wanted them to do.
I can tell you that when I am sitting here watching games, it happens more that I am shouting to my coach: " put this one back on the court!" or " let him have 2 more minutes please!" a lot more than I am shouting:"stop shooting, you miss all shots" or "start defending already, we're getting to much points against us" I think that says more than any other way I'd like to tell you it's not that simple to give your players the minutes you'd like them to have. ;)

Hope this helps you.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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37195.12 in reply to 37195.10
Date: 6/27/2008 5:15:12 PM
Balls of Steel
IV.10
Overall Posts Rated:
123123
I must agree with dray, handling is very important for Point Guards
Passing and Handling would by my primary skills to train
the others are Outside D, Driving, Jump Shot, Jump Range,

I know you have already put him up for sale, but agree, better to train 6 players fully, than to get full training on 5 and half training on 2, and as was pointed out, it is very hard to get exact training for all players.

Also, remember that in 7 weeks or so you will be getting 3 new players in the draft. Likely that is you finish low in your series then you it is very likely that you will get at least Point Guard player that is much better then several of the current players you have. So as the season winds down, make room for those draftees. Also, at th end of the season there is a time of LIMITED training games,
And finally, welcome to Buzzerbeater!

This Post:
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37195.13 in reply to 37195.12
Date: 6/28/2008 8:21:21 AM
Overall Posts Rated:
196196
I would say in your position (just started) and with the training speed slowly reducing from its highs of 6 months ago... you should only train 3 players...

By trying to train 5 or more you are essentially creating players that wont stand out or win games for you at any level anytime soon. I would opt to create 2 king ding a ling PG's and slowly as you win games you will then only have to buy big men.....you have 7 weeks til the draft as someone pointed out... trim your roster down to 10-11 players... train your 2 best players and then a 3rd in scrimmage (or any combo) this I promise you will stand you in better stead than juggling 5 mediocre trainees....

sorry - so this means training PG only choices.... I would hammer OD up to Prof/Prominent and then Passing to the same or vice versa.... as you improve your squad then add One to One (cos you need 6 trainees for this) which will quickly help driving/handling up (as well as improving newer longer term players that you add.

In simple terms bin everyone in your mind bar the 3 players you want to build a squad around.. ideally go for as much potential as possible....

The guy i bought my best player from does this......... he makes much more than an average trainer does...... if i was in your shoes he would be someone I would follow.

Last edited by Superfly Guy at 6/28/2008 8:24:27 AM

This Post:
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37195.14 in reply to 37195.13
Date: 6/29/2008 6:59:15 PM
Overall Posts Rated:
00
ok, thanks for all the tips everyone.

I'm pretty set on training 5+1 players I think, as I want lots of pops, and will start focusing slightly more on handling / passing / outside def, rather than scoring skills in the short term.

Ithe draft is an interesting point. I'd been thinking in terms of expecting 1 top quality trainee from the draft, with another 1 or 2 guys who I'd aim to sell.

However, it makes sense that there is a bit of a glut of players on the market for a few weeks afterwards, so maybe extra trainees could be the way to go...

In the longer term, I'm definitely thinking of training to keep at least some of my players, as it seems that that's a valid strategy over here.

This Post:
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37195.15 in reply to 37195.13
Date: 6/29/2008 7:37:30 PM
Overall Posts Rated:
00
" I would hammer OD up to Prof/Prominent and then Passing to the same or vice versa...."

I know that skills train better in combinations than individually, such as rebounding/inside D/inside S, so would it be better to train other skills along with OD to train efficiently? Is the difference in training speed negligible? What skills combo with OD? JS + JR?

Training is awfully complex