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Initial Contracts

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This Post:
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7942.8 in reply to 7942.1
Date: 11/29/2007 7:11:08 PM
Overall Posts Rated:
1919
I think that making a player stay with a team for a specified period of time (like 4 weeks) after being transferred is an excellent idea. Combined with transfer fees, I think that would cut down quite a bit on trading.

This Post:
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7942.9 in reply to 7942.8
Date: 11/30/2007 6:05:27 PM
Overall Posts Rated:
744744
I'm going to go ahead and disagree. Someone ought to.

The only thing that makes daytrading profitable is that people are willing to pay the price that the daytrader sets. If you don't want trading to be profitable, don't pay his prices.

Setting up restrictions on a players time in a club could make skilltrading next to impossible; or at minimum remove the profit for training a player because the game demands you pay him a month's salary to get him to pop a level.

The agents fee relative to time spent on team (a la HT) is a superior idea. (I also wouldn't mind seeing the introduction of Mother Club money, but that's a seperate issue)

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This Post:
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7942.10 in reply to 7942.9
Date: 12/9/2007 9:31:16 PM
Overall Posts Rated:
00
That's easy to say. But with new players signing up, the first thing they look for is adding a player to help their squad. They haven't seen the impact of forking over such amounts on one player.

I agree with the holding period suggestion. I myself am very active in the TL. Mainly because I want to buy good players statswise for cheap. If I get them and find out they're not a match for my team (when I checked them via Assist!), I put them back out with no initial starting price. I'm not out to make a profit on them (if I do, that's great), they're just not what I'm looking for.

This Post:
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7942.11 in reply to 7942.10
Date: 12/10/2007 2:28:24 PM
Overall Posts Rated:
196196
mmm tough one...

even as someone who likes to dabble in the market day traders can still get burnt..

why does everyone think all day traders make money?

think back to tech stocks being traded in 2000.

if as one poster wrote no-one pays the prices and sooner or later the first wave of clubs wanting to make a decent chunk of money outside their 3 TV games then prices will have to come down...

for a new side to start raising more funds ticket prices have to go up and in turn capacity but this for most is a very slow process. if wages are to be reviewed twice a year then the weekly profit is miniscule and so you may be forced to put up for sale a trainee or 2 early on re-invest and then the av/resp players we see on the market now will just be worth zero and we will all be trading strongs

its like musical chairs - sooner (and even sooner with agents fees) the music will stop and certain clubs with big rosters will have to accept lower fees or keep the players they gobbled up.

Day trading in my opinion is a valid strategy for a new team to try and climb the ladder as fast if not faster than traditional training and winning games...

Why exclude this option?

This Post:
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7942.12 in reply to 7942.11
Date: 12/10/2007 3:21:20 PM
Overall Posts Rated:
1313
Sorry if someone already wrote this but i didn't have the time to read all posts.

Maybe we could do it like this, you buy a player and if you want to sell him the same day you have to pay him compensation (say 3xtimes salary) if you hold him for a week you have to compensate less. And after a month or so he doesn't need any compensations then it's just the transfer fee. Compensation is for him to travel to a new club (different country maybe, tell his family or even move etc :P)

This was just idea out of the blue and i ahven't thought about it no longer than 3 minutes :P

From: jimrtex

This Post:
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7942.13 in reply to 7942.12
Date: 12/10/2007 3:38:11 PM
Overall Posts Rated:
44
I had made a similar suggestion for HT - that you would pay a new player his 1st 4 week's salary in advance, and then wouldn't pay him the next 4 weeks. If you traded him immediately, you'd be out 4 weeks salary. If you kept him 4 weeks there would be no difference.