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Would someone like to explain...?

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From: ned

This Post:
00
8033.8 in reply to 8033.7
Date: 11/24/2007 10:36:44 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Well, for me a % of random in the game is acceptable maybe I will check a little bit how much a victory can change the income of the merchandising because a defeat due to the random is not only a defeat but it means also money.

My 2 cents only to say that "I love this game"

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
8033.9 in reply to 8033.7
Date: 11/24/2007 12:45:31 PM
Overall Posts Rated:
303303
That's fine and all, but you're not a top level team, either.

It's not absurd to believe that a 4th division team can beat a 2nd division team.

In fact, I am a top division team and I lost to a 4th division team in the 1st round, and it's just a fact of life.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
8033.10 in reply to 8033.7
Date: 11/24/2007 1:00:14 PM
Overall Posts Rated:
00
Your kinda mistaking the divisions of the game at this point.
There is no real difference between a div.6 or a div.1 team.. The real difference between divisions has not been defined yet, for the game is still 3 seasons young.
Every new team gets roughly the same amount of skilled players, even if you have bene put in div 1 or div 5.

From: artryx
This Post:
00
8033.11 in reply to 8033.10
Date: 11/24/2007 10:14:20 PM
Overall Posts Rated:
00
You had a higher matchup rating on each position but the other team had more attempts mainly because you had much more turnovers. You can only assume that you get an advantage on matchup ratings there if you have equal shot attempts.

You had 2 more FGs but he had 5 more 3 pointers. equal FTs, rebs, assts..

That equals a 1 point win..

I emphatize with you.. had my share of tough losses but you're still 3rd place. its not the end of the world.

This Post:
00
8033.12 in reply to 8033.11
Date: 11/24/2007 11:25:32 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
a couple things to consider...although you dominated at every position except PF, it was exactly his PF that took most of the shots.... its not a bad algorithm in that the matchup ratings really show you what the expected value of points should be and we are assuming independent probabilities of shots...so there really isn't anything else to do.

looking at your game I think you'd win by 15 most of the time, but happen to lose this once.

This Post:
00
8033.13 in reply to 8033.11
Date: 11/25/2007 2:54:47 AM
Overall Posts Rated:
55
Okay, I'm not saying that there shouldn't be a random factor - I'm 100% okay with that.

I understand that he had more attempts, and I do know how to count, so I do understand how the numbers add up ;)

If it was a divisional game I would have shrugged it off - I lost another 1 point game to a team I should have dominated in a divisional game and shrugged it off.

But it's a cup game against a bot team with worse players, worse ratings, that I should have dominated.

I should not have HAD more turnovers, since we were both playing man to man defense, and my team ratings are ALL higher than his, offense and defense. And my starters were all strong in practice.

Anyhow - I'm not going to bother saying anything else - it's futile since nothing can (or would, even if it could) be done about it. But I still think that this is *ridiculous*.

This game needs a LOT of growing up to do before it comes close to being realistic...

This Post:
00
8033.14 in reply to 8033.13
Date: 11/25/2007 11:28:05 AM
Overall Posts Rated:
141141
Offensive Strategy: Base Offense
Defensive Strategy: Man to Man

Outside Scoring: awful (low)
Inside Scoring: inept (low)
Perimeter Defense: awful (medium)
Inside Defense: pitiful (low)
Rebounding: awful (low)
Offensive Flow: awful (medium)




Team ratings for
Puljanka

Offensive Strategy: Look Inside
Defensive Strategy: 2-3 Zone

Outside Scoring: awful (high)
Inside Scoring: mediocre (low)
Perimeter Defense: awful (low)
Inside Defense: mediocre (low)
Rebounding: inept (high)
Offensive Flow: inept (low)

ok if we are talking here about random, but this is way too much. my oponent will become bot very soon, we played at my home, my enthusisasm was -6, and my ratings are all higher than his. normally I would expect to win with at least 20 points , but no, I lose

so, we are not talking about tactic, about good or bad players, it's all about random

this is *ridiculous*.

vječna dilema, da li je bolje zabiti koš više ili primiti koš manje?
This Post:
00
8033.15 in reply to 8033.14
Date: 11/25/2007 2:28:39 PM
Overall Posts Rated:
458458
appalachian state- michigan in ann arbor

stanford - usc #79 beat #1which is much bigger than two divisions of 16 teams

ohio stae - findley I'd never even heard of findley before



Once I scored a basket that still makes me laugh.
This Post:
00
8033.16 in reply to 8033.13
Date: 11/25/2007 8:20:48 PM
Overall Posts Rated:
303303
Anyhow - I'm not going to bother saying anything else - it's futile since nothing can (or would, even if it could) be done about it. But I still think that this is *ridiculous*.

This game needs a LOT of growing up to do before it comes close to being realistic...


Why, because you lost?

When thousands of games are played a week worldwide, there will be some aberrations in the results, no matter what.

You happen to be a victim of one such aberration, and that most certainly is realistic.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
8033.17 in reply to 8033.16
Date: 11/26/2007 8:07:28 AM
Overall Posts Rated:
22
24 fouls vs. 14 fouls
9 TOs vs. 3 TOs

He had more shot attempts than you did. Guess the game levels doesn't take that into account.

This Post:
00
8033.18 in reply to 8033.4
Date: 11/26/2007 5:02:09 PM
Overall Posts Rated:
22
I agree that there needs be a random factor, but it seems the current algorithm sets it too high, and one in a million becomes a flip of a coin. Maybe just tone it down some?

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