But I told you before that this shouldn't be the topic here... I am still very sure that there is something wrong with my training and since I have read something very similar in the Swiss forum I am even more sure about his.
Using your own logic, just because your training is not as you expected, this doesn't mean it's bugged :P
You don' have to tell this to me. If you read my first post you can see, that I mentioned that this could all be coincidence or bad luck.
But if you take the facts: one guy with 48+ minutes hast two pops in two weeks. That means at least 1,51 levels in these two weeks, right? So you have ~0.75 level / week (at least).
My player has 47+48 minutes in the two weeks, which makes 1 minute less than the player with the two pops (I only count the minutes, which are relevant for training). The maximum amount of skills he could have get is 0.99, because otherwise he would have popped.
The skills of these two players are very similar and my player is a little bit smaller, which should also give him a slight advantage.
Now we have three possible solutions.
1) The random factor in training is very huge --> I really doubt it.
2) The influence of this one missing minute is very huge --> I doubt this as well, because that would mean that 47minuten is less than 50% of the training with 48 minutes.
3) We really have some kind of bug here? --> I don't know it, but for me it seems to be the most obvious solution.
If there really is no bug, we probably all have to think about the whole training system almost from "point zero". And not because it is affecting me at the moment, I really would prefer point no 3. Otherwise it is a lot more diffcult to plan with your trainees for the future.