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159 free throw missed in straight

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98763.10 in reply to 98763.8
Date: 6/25/2009 1:37:44 PM
Overall Posts Rated:
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I don't disagree for a second that people should be at least spending a week or two a season training free throws. It makes perfect sense that a guy with atrocious FT skill is shooting poorly, but 0% ??? Even the most unathletic person in the world could make a FT from time to time.

I presume even a guy with atrocious FT will make a free throw, just very rarely. A player with high atrocious FTs will probably shoot close to .250, at least.


I just find (and I'm sure as most people did when they started playing BB, probably even you) that the gap of unrealism is just too large.

There is certainly a gap in realism here and there. This is a game, and despite it being dubbed a simulator, it will never mimic reality precisely.


I think it would be acceptable if a player with atrocious FT skill shot around 30-40% and a player with average FT skill shot around 65-75%. From that point on I think it would make sense to have the percentage of FTs made move up in smaller increments per skill level.

It already works almost exactly like this.


Generally speaking I have ten players from my team that I use in competive games. Their average free throw level is inept (40/10 = 4). I know that's too low (A lot of players I bought just happened to have low FT) but it still doesn't seem right that my team FT% is 50%. These guys are supposed to be basketball players? I've never played competitive basketball in my life and I can shoot around 70% from the line.

The set of all players in BB varies between stars and chumps you picked off the street. So I wouldn't say all of them are "supposed to be basketball players".

Your team FT percentage will depend quite a lot of how FTs are distributed among your players, so a simple aggregate stat will be misleading. You gotta do a weighted average using the number of free throws taken as the weight, which will be more precise.

So you have an average free throw shooting skill. That is not an indicator of anything. Multiple guys in the NBA shoot FTs worse than you, but are much better basketball players

Last edited by GM-kozlodoev at 6/25/2009 1:38:15 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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From: CrazyEye

To: RiP
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98763.12 in reply to 98763.9
Date: 6/25/2009 2:08:32 PM
Overall Posts Rated:
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There's not enough incentive to train it currently. No manager in their right mind is going to spend half a season getting his players FT from average to prominent and seeing their FT% go from 60% to 67% when they could get their players OD increased to sensational from proficient/prominent or JS increased to prolific from strong.


i would say the increase would be higher, and don't forget if you do it with this players all 10-13 players in your rooster will laarn it to if you now have one or two really bad shooters it works in my mind. And you don't need to manage your minutes in this week which is also an advantage of this training, which could use to rescue a crappy weak.

But if you make the effect smaller, and the starting values higher - don't you thing this training becomes really usefull?

Last edited by CrazyEye at 6/25/2009 2:09:07 PM

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98763.13 in reply to 98763.10
Date: 6/25/2009 2:13:00 PM
Overall Posts Rated:
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Thanks for deleting my post, I apologize for being rude. I hope nobody received substantial mental or emotional damage.

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98763.14 in reply to 98763.9
Date: 6/25/2009 2:13:50 PM
Overall Posts Rated:
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No manager in their right mind is going to spend half a season getting his players FT from average to prominent and seeing their FT% go from 60% to 67% when they could get their players OD increased to sensational from proficient/prominent or JS increased to prolific from strong.

I have a handful of proficient FT shooters who are typically shooting in the .800s. Average free throw shooters usually shoot around .650, give or take.

Of course, if you have crappy stamina, those numbers can dip significantly, but this is definitely not a problem with free throw shooting.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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98763.15 in reply to 98763.14
Date: 6/25/2009 2:22:08 PM
Overall Posts Rated:
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Of course, if you have crappy stamina, those numbers can dip significantly, but this is definitely not a problem with free throw shooting.


Doesn't experience also have an impact, for end of quarter and end-of-game situations?

Run of the Mill Canadian Manager
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98763.16 in reply to 98763.15
Date: 6/25/2009 2:45:45 PM
Overall Posts Rated:
225225


Of course, if you have crappy stamina, those numbers can dip significantly, but this is definitely not a problem with free throw shooting.


Doesn't experience also have an impact, for end of quarter and end-of-game situations?

I have no specific evidence one way or the other. I do have some observations for stamina.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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98763.18 in reply to 98763.17
Date: 6/25/2009 3:39:31 PM
Overall Posts Rated:
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I don't think it's just luck. Njie, for example, shot ~.770 with stamina ~inept, and .800 or better with average+ stamina. His FTs are proficient, and I haven't trained FTs more than once during the observation period. Given that the observations are over multiple seasons, the statistical significance should be pretty high. That's why I think stamina, at least observationally, is important.

I repeated your experiment, though I decided to improve it in two ways:

(1) set a minimum respectable level of stamina, and
(2) count the total number of free throws taken until I have a total which can make some sort of reliable predictions.

The figure I ended up with was 16 makes in 78 attempts which is ~.200 (the specific observations were: 1-5, 0-7, 1-2, 1-4, 0-8, 4-17, 2-10, 0-4, 0-6, 7-15).

There is quite a bit of variability among observations. High atrocious obviously does much better than low atrocious. Though the average success of a mid-atrocious FT shooter who doesn't have god-awful stamina should probably be about .200. Low atrocious is obviously close to .000, and high atrocious may be even as good as .300.


Last edited by GM-kozlodoev at 6/25/2009 3:40:50 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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