I don't disagree for a second that people should be at least spending a week or two a season training free throws. It makes perfect sense that a guy with atrocious FT skill is shooting poorly, but 0% ??? Even the most unathletic person in the world could make a FT from time to time.
I presume even a guy with atrocious FT will make a free throw, just very rarely. A player with high atrocious FTs will probably shoot close to .250, at least.
I just find (and I'm sure as most people did when they started playing BB, probably even you) that the gap of unrealism is just too large.
There is certainly a gap in realism here and there. This is a game, and despite it being dubbed a simulator, it will never mimic reality precisely.
I think it would be acceptable if a player with atrocious FT skill shot around 30-40% and a player with average FT skill shot around 65-75%. From that point on I think it would make sense to have the percentage of FTs made move up in smaller increments per skill level.
It already works almost exactly like this.
Generally speaking I have ten players from my team that I use in competive games. Their average free throw level is inept (40/10 = 4). I know that's too low (A lot of players I bought just happened to have low FT) but it still doesn't seem right that my team FT% is 50%. These guys are supposed to be basketball players? I've never played competitive basketball in my life and I can shoot around 70% from the line.
The set of all players in BB varies between stars and chumps you picked off the street. So I wouldn't say all of them are "supposed to be basketball players".
Your team FT percentage will depend quite a lot of how FTs are distributed among your players, so a simple aggregate stat will be misleading. You gotta do a weighted average using the number of free throws taken as the weight, which will be more precise.
So you have an average free throw shooting skill. That is not an indicator of anything. Multiple guys in the NBA shoot FTs worse than you, but are much better basketball players
Last edited by GM-kozlodoev at 6/25/2009 1:38:15 PM
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