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Team chemistry

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99410.8 in reply to 99410.7
Date: 6/29/2009 8:41:28 PM
Overall Posts Rated:
225225
You are free to play the game any way you wish -- this still doesn't make daytrading a problem.


Of course, and i'm free to give my opinions too. Yours everybody in the BB knows ;)

You're welcome to your opinion. I am just pointing out that the BBs are currently not looking for ways to limit daytrading further. That's it.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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99410.9 in reply to 99410.8
Date: 6/30/2009 10:36:04 AM
Overall Posts Rated:
11
Team chemistry should be added to the game as by season end the teams that usually win titles in real life have a bunch of guys who have been playing together for a while or they have players without ego's. Or the have had the same rotation for the bulk of the year and know how to get the ball and yo where player x likes it.

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
This Post:
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99410.10 in reply to 99410.9
Date: 6/30/2009 6:11:24 PM
Overall Posts Rated:
506506
I like this idea, but I fear it will shut down the (not extremely active right now) transferlist. It will certainly hurt the TL somewhat, when there's a bonus for keeping players longer in your team.

This Post:
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99410.12 in reply to 99410.11
Date: 7/12/2009 10:20:13 PM
Overall Posts Rated:
2222
I like this idea of having team chemistry added to offensive flow... i've always been intrigued if whether chemistry is added in BB as it supports players who don't buy players and just concentrate on training...

From: chihorn
This Post:
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99410.13 in reply to 99410.11
Date: 7/14/2009 11:34:46 AM
New York Chunks
II.2
Overall Posts Rated:
943943
Let's keep in mind that sometimes chemistry gets worse over time. Players get tired of each other, get into fights, etc. Shaq and Kobe. DiMaggio and Mantle. Jeter and A-Rod. The Beattles. Things break up over time. Only the fans really like the consistency of the identity of their favorite teams. Players maybe get to know each other better on the court and, yes, can learn to play together better, but it can work the opposite way sometimes, too, when a player decides he needs to be a bigger star. Anyone remember how Charles Oakley got traded from the Bulls? He was complaining that there were no offensive plays drawn up for him to specifically get the ball. (Um, Charles, you have MJ and Scottie who can score all night long. Just keep having those 20-rebound games and we'll win...) Trading Oakley got the Bulls Bill Cartwright and a draft pick (Will Perdue), and actually improved team chemistry, leading the first Bulls threepeat. In short, chemistry is not a given, and can't really be woven into team performance in a basketball sim.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
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99410.14 in reply to 99410.13
Date: 7/15/2009 1:15:16 AM
Balls of Steel
IV.10
Overall Posts Rated:
123123
[Let's keep in mind that sometimes chemistry gets worse over time/q]
I will agree that sometimes this occurs. Terrell Owens and ANY team he has played for are prime examples. However more players get along than those who do not. Or put in more realistic terms, even if they may not like them personally, they respect the PLAYER who is their teammate. And having played with a teammate over time allows you to anticipate how he might react.

So I like, and endorse the Team Chemistry concept.


This Post:
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99410.15 in reply to 99410.13
Date: 7/15/2009 5:14:03 AM
Overall Posts Rated:
4646
Let's keep in mind that sometimes chemistry gets worse over time. Players get tired of each other, get into fights, etc. Shaq and Kobe. DiMaggio and Mantle. Jeter and A-Rod. The Beattles. Things break up over time. Only the fans really like the consistency of the identity of their favorite teams. Players maybe get to know each other better on the court and, yes, can learn to play together better, but it can work the opposite way sometimes, too, when a player decides he needs to be a bigger star. Anyone remember how Charles Oakley got traded from the Bulls? He was complaining that there were no offensive plays drawn up for him to specifically get the ball. (Um, Charles, you have MJ and Scottie who can score all night long. Just keep having those 20-rebound games and we'll win...) Trading Oakley got the Bulls Bill Cartwright and a draft pick (Will Perdue), and actually improved team chemistry, leading the first Bulls threepeat. In short, chemistry is not a given, and can't really be woven into team performance in a basketball sim.


I think it's too difficult adding team chemistry, too.
The game doesn't need it imho.

This Post:
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99410.16 in reply to 99410.15
Date: 7/15/2009 7:19:28 PM
Overall Posts Rated:
137137
In general, I like the team (on court) chemistry suggestion. I don’t think it would be to prevent day-trading, but to model the fact that players learn how the other plays and play together better over time – like Stockton and Malone for example. Adding improvements to execution/offensive flow might be the way to go.

Not sure about team cohesiveness…that’s a little more difficult to say how it works in real life. Would be nice if we could move anyway from the HT PIC/MOTS model though. I really don’t think that models real basketball much, IMHO.


Steve
Bruins

This Post:
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99410.17 in reply to 99410.13
Date: 7/17/2009 5:46:15 AM
Overall Posts Rated:
2222
Let's keep in mind that sometimes chemistry gets worse over time.


I do believe this also... i never thought that chemistry could be an all-pro additional feature, if ever this would be considered in the future

This Post:
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99410.18 in reply to 99410.17
Date: 7/20/2009 11:51:29 AM
Overall Posts Rated:
33
I believe there should not be a team chemistry, but some sort of enhanciment of the efectivness of an offensive tactic.

Teams that always play look inside should be more effective than those 1 a time teams.

Its the counterpart of beeing easily discovered.

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