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Experience

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From: Sparkle

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14914.80 in reply to 14914.75
Date: 6/23/2009 6:18:09 AM
Overall Posts Rated:
2525
I'm pretty sure him being a clutch player is a result of his high experience.

From the data I gathered, experience increases based on minutes played instead of how the player performs during clutch moments.

From: Shoei

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14914.81 in reply to 14914.80
Date: 6/23/2009 11:14:58 AM
Overall Posts Rated:
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well im just telling you what i experience and what i analyze.

because if its minutes that only counts , then i will ask you how come my starting sg who played with galvez for sometime never had increase in experience as he is.

some wont even budge.

also players who are already not being trained and still is played starting minutes and get to play against the best of the players also experience faster increase.

since season 2 till season 5 i think i never upgraded my big man which i have now ( i think its season 5 ) look at them now which they now play backup they never grow experience like they did before and surely skill level wise they are lower than the average starting big man in our league

look at it this way, how can a player truly grow experience wise if he is not tested in fire? you get what i mean?

Last edited by Shoei at 6/23/2009 11:19:33 AM

This Post:
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14914.82 in reply to 14914.81
Date: 6/23/2009 11:42:10 AM
Overall Posts Rated:
11
In the fire? You mean like getting minutes in a league game? The exact thing Spaz is saying.

Logically it would be that your guy is a clutch player because of his experience, not the other way around (that is if you only consider experience, obviously there are other values to regard aswell).

This Post:
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14914.83 in reply to 14914.82
Date: 6/23/2009 11:58:19 AM
Overall Posts Rated:
11
look

what are you saying? that a player needs to have experience first before he can become a clutch?

i dont know but probably you guys never played real basketball wherein your playing your hearts out and the game is so close and you play your best ball what ever happens there either you win or lose you become more experience in close games.

my player started with not much experience, if its about minutes then EXPLAIN TO ME HOW COME MY SG AND SF WHO PLAYED WITH MY PG NEVER GET TO EVEN HAVE IMPROVE THEIR EXPERIENCE compare to my pg which is Galvez.

please if its about minutes then it should even have a little improvement or somewhat the same level of my pg

tell me if this statement still didnt get your head because im going to think how to write so a toddler could understand

This Post:
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14914.84 in reply to 14914.83
Date: 6/23/2009 12:03:22 PM
Overall Posts Rated:
225225
what are you saying? that a player needs to have experience first before he can become a clutch?

That's precisely what we're saying. It's not an unreasonable assumption.


my player started with not much experience, if its about minutes then EXPLAIN TO ME HOW COME MY SG AND SF WHO PLAYED WITH MY PG NEVER GET TO EVEN HAVE IMPROVE THEIR EXPERIENCE compare to my pg which is Galvez.

Writing in caps doesn't really make your point stronger. And you really haven't provided enough information for the two players to make any sort of argument against the person who was suggesting experience is based on minutes.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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14914.85 in reply to 14914.83
Date: 6/23/2009 12:12:16 PM
Overall Posts Rated:
11
As a pretty new member who tries to look at things logically your suggestions seems to be accurate... in real life basket. This is a manager game, so my guess would be that a clutch player is the best player in the team. But I'd also assume that experience would enhance his performance in clutch situations as he's been there before, taking the team under his wings so to speak.

But being there before means that he has played enough, to regard clutch performance when distributing exp would be too complex and hard to estimate. It doesn't make sense here.

This Post:
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14914.86 in reply to 14914.84
Date: 6/23/2009 7:30:02 PM
Overall Posts Rated:
11
kozzie!

you know, you are all questioning what i share in here meaning my assumptions, whether how i get it or probably some of you are saying its baseless never mind.

its funny! lets me ask you, if its about minutes . . . .. then ill ask again how come my other guards who played with my player on another position never get to get exp like he did?

my guy with the highest exp develop that on my team, he is a pg . . . so how come my sg and sf never get to have that much exp. seems far to me.

just because someone's mind cant process it doesnt mean its not worth something.





Last edited by Shoei at 6/23/2009 7:32:58 PM

This Post:
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14914.87 in reply to 14914.86
Date: 6/23/2009 7:44:00 PM
Overall Posts Rated:
225225
Until you bother to count the actual number of minutes played for the players in question and the actual difference in experience levels gained, I don't think we have much to talk about here.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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14914.88 in reply to 14914.83
Date: 6/23/2009 9:04:52 PM
Overall Posts Rated:
458458
I would say that in the tens of thousands of minutes I have played basketball, that being clutch comes from having experience and not that being experienced comes from being clutch. So I totally disagree with you.

Your argument is a ridiculous one. You become experienced by having all sorts of experiences: lop-sided blowouts, nailbiters, watching form the bench, playing horse, etc. It all gives you experience. You don't just get experience by playing in a tight game.


Once I scored a basket that still makes me laugh.
From: Sparkle

This Post:
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14914.89 in reply to 14914.83
Date: 6/23/2009 10:07:44 PM
Overall Posts Rated:
2525

Dear Shoei,

Let's take a step back as we sometimes perceive what is written on the forums as an attack on ourselves.


i dont know but probably you guys never played real basketball wherein your playing your hearts out and the game is so close and you play your best ball what ever happens there either you win or lose you become more experience in close games.


I assure you I have played real basketball before. I think I was really good at it but the problem was that other people begged to differ. Which is why I'm a manager in BB rather than a NBA player.

But the kicker is, I also have a career in IT and computers. And I assure you, as much as it is designed to mimic real life, the actual coding is very different. Data, processing and parameters are heavily used to determine events when it comes to a game. Real life is far too subjective for a computer program to imitate successfully.

From the data we've gathered so far, we have pretty much pinpointed that experience increases based on the number of minutes played. And even then, the effect of each minute played may be different depending on the match (For example, a B3 match versus a regular league game). So playing the same number of matches does not mean getting the same number of minutes, and getting the same number of minutes does not equate to getting the same effect on experience. Which explains your PG/SG scenario.


From: kLepTo
This Post:
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14914.90 in reply to 14914.89
Date: 6/23/2009 10:29:23 PM
Overall Posts Rated:
102102
Is there supposed to be an arrow when a pop in experience occurs, or is it like game shape that you just have to record what it was the week before?

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