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2022 BuzzerBeater Knowledge Base

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This Post:
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314816.80 in reply to 314816.1
Date: 10/9/2023 9:40:56 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
- Shooting Fouls: Increasing a players ID or OD does not change their foul rate. SB will slightly decrease their foul rate.

Anyone noticed that quite often this is not reflected in the game? Ironically it seems like players with high SBs have a higher tendency to commit shooting fouls.

I do remember reading somewhere that players with high SB will tend to attempt more blocks which then results in a higher chance for a foul (it was years ago tho, and I am not sure how accurate is that info as well).

Would be great if anyone can share their experiences on his matter. IMO it doesn't seem like it's working the way it is supposed to.

This Post:
00
314816.82 in reply to 314816.81
Date: 10/9/2023 11:08:43 PM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Thanks for verifying it.

Since this is the case, does that mean that the old way of all ID and minimal SB the ideal way to create bigs?

I remember reading that when a shot attempt is made, it is first compared with SB to see if the player manages to block the shot, and if they don't manage to block the shot, it is then compared to ID/OD to see if the shot hits or misses.

So rather than risking your players fouling out thanks to the huge number of blocks they attempt, it would be more logical to give up on attempting to block the shot and just focus on decreasing the opponents shot quality right? The opponents get a low quality shot (which has a high chance of missing) while your player doesn't contest the shot, hence will not commit as many shooting fouls. What do you think about this situation, does it make sense?

This Post:
55
314816.83 in reply to 314816.82
Date: 10/10/2023 1:20:48 AM
white snake
II.1
Overall Posts Rated:
72427242
Second Team:
Black Forest Boars
Your order of actions is incorrect and the whole concept has its problems.

It starts with OD/ID (defense against the player) and only after a shot is taken, SB (defense against the shot) kicks in.

Example 1:
Your PG passes the ball to your C. He has no defender and a calculated FG% of 70%. So in this case, there is no defender who
a) decreases the calculated FG%
b) to alter/block the shot

In this case, the C will score in 70% of attempts.

Example 2:
Your PG passes the ball to your C. He has now a defender. The FG% of 70% will decrease. The offense of your C will be calculated against the defense of the other player. Your player will have two options:
a) try to score, because his FG% is still high
b) pass the ball, because the defender is way too strong

If your C tries to attempt the shot, SB will kick in.
There are several possibilities now.
1 - the shot is blocked
2 - shot is altered and misses
3 - shot is altered, but goes in
4 - shot block attempt fails and it goes in --> shooting foul plus and 1
5 - shot block attempt fails and miss --> shooting foul

Every shooting foul is a failed shot block attempt. So yes, higher SB will decrease your shooting foul rate.

It doesn't matter how high or low your SB is, the player will always try to alter/block the shot. But a SB 1 C will be absolutely overpowered and tend to foul. So if you go for "giving up the block", it will backfire.
What you always have to keep in mind is the offense of your opponent. Sure, you can increase your ID to 25, but than the engine will search for other missmatches and try to outplay your defender. If you keep your ID more or less on the same level like the attaking offense, you will have more defended shot attempts.

Last edited by Nachtmahr at 10/10/2023 1:21:44 AM

This Post:
00
314816.84 in reply to 314816.83
Date: 10/10/2023 10:22:02 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
It starts with OD/ID (defense against the player) and only after a shot is taken, SB (defense against the shot) kicks in.

Ah, thanks for the info. Now that changes everything. SB looks like a safety net now.

However, as I mentioned in my previous post, I seem to observe the opposite of this:
It doesn't matter how high or low your SB is, the player will always try to alter/block the shot. But a SB 1 C will be absolutely overpowered and tend to foul.

From what you say it seems like every player will attempt to block, which I observe to not be the case, and neither am I alone in this. How do you explain very high SB players picking up more shooting fouls than their lower SB counterparts?

Tho yes I think one very good point you brought up is the opponent's offense and how the GE searches for mismatches. I do recall reading about that. So even if I have a ID 25 player, my opponents can still attack the other players.

This Post:
22
314816.85 in reply to 314816.84
Date: 10/10/2023 2:28:37 PM
white snake
II.1
Overall Posts Rated:
72427242
Second Team:
Black Forest Boars
From what you say it seems like every player will attempt to block, which I observe to not be the case, and neither am I alone in this. How do you explain very high SB players picking up more shooting fouls than their lower SB counterparts?

SB1 or 2 has almost no impact, but it doesn't mean, the player is not trying to block.
If you have ID20 and SB2, your defender will take away a hige amount of the FG%, let's say from 70% to 40%. SB2 is just so low, it will alter the shot on a minimum level. Maybe it drops by 0.5% FG%. But the atzempt is still there. You will have most of the time "shot altered, but goes in" as a result. If it is a bad shot block attempt, you will get a shooting foul.

It also depends on the level you play. In Div. 3 a ID13/SB13 guy could be the best solution. Give him more defense and the engine will search for other missmatches. Go with someone who has lower SB and he will foul more. The reason is, he is good enough to defend, but one step too late for the block.

Do you have numbers? Skills, amount of defended shots, amount of shooting fouls? Data that shows, that high SB foul more than low SB players?

Something like that (It is in german, but I think you get the main info)

Skills: JS 5 – JR 6 – OD 15 – HA 10 – DR 8 – PA 4 – IS 5 – ID 12 – RB 6 – SB 12

Haek lief in 25 Spielen auf und war immer mein Starter. Er spielte 871 Minuten und steigerte sich deutlich im Vergleich zur Vorsaison.
215 Defenseaktionen (im Schnitt 9,8 pro Spiel)
160 davon erfolgreich (74,4%)
66 Blocks (30,7%)
11 shooting fouls (5,1%)
Dazu holte er sich noch 37 Steals.


I made detailed analysis with skills and actions. The rate of shooting fouls dropped to 0% at some point. The better he got, his amount of defended shots dropped.
So, show me your numbers, which validate your points.

Last edited by Nachtmahr at 10/10/2023 2:30:58 PM

This Post:
00
314816.86 in reply to 314816.85
Date: 10/10/2023 6:56:51 PM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Interesting info. I don't have supporter to extract the play by play so I only relied on personal fouls. But for both the NT and U21, the players with high SB (for their positions) coincidentally have the highest amount of fouls (and in the few matches I've watched they got into foul trouble all via shooting fouls. But I get what you mean with needing a detailed analysis, let me see if I can pull something out when I'm free, or maybe some people might be able to help me extract info of our NT/U21 matches.

This Post:
00
314816.88 in reply to 314816.83
Date: 10/11/2023 12:05:18 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
It doesn't matter how high or low your SB is, the player will always try to alter/block the shot. But a SB 1 C will be absolutely overpowered and tend to foul. So if you go for "giving up the block", it will backfire.

Does SB have the 3 skill difference max?

This Post:
00
314816.89 in reply to 314816.87
Date: 10/11/2023 12:45:24 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Ah, that is interesting. I wonder if that would reflect in other top NTs as well. If it does then it could likely be a matter of team strength (with Singapore NT/U21 being the middle teams).

From: Fresh24
This Post:
00
314816.90 in reply to 314816.89
Date: 11/12/2023 10:35:43 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
(315209.323)
1v1 Wingmen only trains at 90% of what 1v1 Guards gives you.

I suppose the only benefit would be the positions that are trained. For better results you would want to train 1v1 Guards or 1v1 Forwards.



Last edited by Fresh24 at 11/12/2023 10:36:30 PM

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