Very interesting thread. And to veer away from pleasure centers in the brain talk and more towards the original intent of the thread (new managers, TL prices, futility) allow me to throw in my two cents (which is worth about a 3rd of a cent since Utopia). A bit of context: I started in season 6 in D5 and worked my way up to playoffs in D2, so I'm not an expert, but I do understand both how to be somewhat successful and also the massive increase in Futility now compared to back then. I quit just after Utopia, and have returned and in my 3rd season with this team. So I get how it used to be and also how it is being new now.
The player market is a complete joke for new players, I cant afford decent trainees or decent improvements to my roster with established players based on what I make in revenue now, even though with my arena improvements and frugal salary I am probably the most profitable team in my series. It used to be if you were diligent with the TL, you could find a bargain or a player slips through once in awhile and by being diligent I could improve my team (that was actually quite fun). Those days are gone, you aren't going to get lucky with a player price these days, unless in extremely rare cases. Lemonshine is absolutely correct in identifying the problem, there just aren't enough decent players being trained/sold to make the game interesting for new players, and the vast majority quit, usually quite quickly. If it takes 10 seasons to 'slingshot' into relevance, this game will never grow. Here are the problems new players face, particularly in larger countries (countries with 25 players have different problems, but I think it is unwise to improve the game for these problems, as you aren't going to get a boon in users from these countries regardless):
The arenas are so small that it takes at least a couple of seasons just to make your Arena decent enough to profit....boring-quit.
Few new managers know about things like GS and Enth, and while it is the managers responsibility to know the game, we are addressing 'how to keep new managers interested' I suggest easier access to this information and how important it is. 'I have better players but this noob in my D4 is beating me?' BS-quit.
One terrible solution many new managers engage in is the get-rich-quick method of buying cheap 38 year olds with decent skills, they promote up and are way out of their league as well as losing all of their revenue to players who are now so old that they suck. Futility-quit.
There are quite a few managers who have been in D4 for many seasons, and when they finally get to promoting, the slope is so steep that they go 1-21 in D3. Screw this-quit.
I also notice many of the newly created teams for new managers take a long time from when they sign up for a team and when they get it. Often times the new team will show their last log in (which means when they signed up for a team) as being three or more weeks. If it takes this long, they already forgot about signing up for BB, this cant help many of them get involved immediately, and often new teams in my series never even log on to their team (not counting the shown 'when I signed up for a team' log on).
Trainers are so damn expensive now that it impedes the very training needed to improve and become interested in a team. Training pops are often the most interesting part of the week for new players, who are stuck either destroying bots or getting destroyed by more established managers in their first couple of seasons. If new players could both understand how training will get them to the promised land as well as having access to said training (through a decent and fairly affordable trainer) it would go a long way to keeping them interested. New managers are faced will very few interesting things early in the game, and they quit. Better access to training through affordable trainers could help solve two problems, more trained players and more interested new managers.
(