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Season 6 Changes

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40617.83 in reply to 40617.82
Date: 7/29/2008 12:49:30 PM
Overall Posts Rated:
225225
Amazing - I love the changes (don't think anyone in the US would be surprised) as most discussions we have had about changes is about the balance of money top division teams had access to. BB Charles is right, 40% is not enough. Anyone who saw the boat loads of money being offered for players or the The Celtics who sold off his whole team and transferred 6 mil to another team for a 34 year old player should be able to tell you there is an issue.

Except all this isn't being done the right way. Why should a 2-season old team in the Bulgarian DI with a 6,000 stadion be taxed the same way as The Celtics or the Salisbury Auerbachs, for example? It makes no sense whatsoever, and it makes it unreasonably difficult for the smaller DI teams (yes, they do exist in some countries).

This whole thing looks like treating headache with the guillotine. If you're going to target anything, target huge arenas until player salaries catch up with the revenue. That's the actual issue here.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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40617.84 in reply to 40617.83
Date: 7/29/2008 1:21:31 PM
Overall Posts Rated:
11
And if you read my suggestions portion, I said it could be tiered accordingly, but their revenue should be tiered as well. There is plenty of man hours in the day to work through that one.

As far as the arenas, there are threads that talk about the arena. But the reality is, if you have a "soft cap" which is known, it doesn't matter how big your stadium is - you may not fill it. There is nothing like a 10k people arena owner that can only get 6k people in it with a 10 PR guy.

This Post:
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40617.85 in reply to 40617.83
Date: 7/29/2008 1:22:09 PM
Overall Posts Rated:
576576
If you're going to target anything, target huge arenas until player salaries catch up with the revenue. That's the actual issue here.


I wonder how salaries will catch up anytime soon with the introduction of potential and skill caps. Inside players salaries are getting up there, but guards are hitting their caps while their salaries are still relatively low.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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40617.86 in reply to 40617.85
Date: 7/29/2008 1:42:01 PM
Overall Posts Rated:
225225
If you're going to target anything, target huge arenas until player salaries catch up with the revenue. That's the actual issue here.


I wonder how salaries will catch up anytime soon with the introduction of potential and skill caps. Inside players salaries are getting up there, but guards are hitting their caps while their salaries are still relatively low.

I think potential caps are pretty high. People get scared of '6th man' and 'starter', but I suspect these can easily be trained to a 10k salary, judging by the fact that a lot of those all-star NT players are still below the cap.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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40617.87 in reply to 40617.84
Date: 7/29/2008 1:51:31 PM
Overall Posts Rated:
225225
And if you read my suggestions portion, I said it could be tiered accordingly, but their revenue should be tiered as well. There is plenty of man hours in the day to work through that one.

As far as the arenas, there are threads that talk about the arena. But the reality is, if you have a "soft cap" which is known, it doesn't matter how big your stadium is - you may not fill it. There is nothing like a 10k people arena owner that can only get 6k people in it with a 10 PR guy.

With season ticket holders giving you a bonus in week 1, there is no need to soften anything.

There already is a soft cap that works through season ticket holders. Whether it functions properly or not is a different issue. The problem here is not the soft cap. The problem is that top clubs cannot get players with high enough salaries, therefore they save too much of their weekly income, which obviously inflates transfer prices.

The problem I have with the current proposition for gate receipt taxes is that it targets the 'average' top team, while in reality 'the average' team doesn't really exist. So you risk ending up with a policy that is, in effect, suboptimal for everyone. It doesn't tax half of the teams sufficiently, and overtaxes the other half.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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40617.88 in reply to 40617.86
Date: 7/29/2008 1:52:06 PM
Overall Posts Rated:
576576
Apparently some are already hitting the cap. I suspect one of my gaurds, w/ salary of 30k, has hit the limit, and his skills total around 80 (not including ft and stam).

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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This Post:
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40617.92 in reply to 40617.90
Date: 7/29/2008 1:58:24 PM
Overall Posts Rated:
225225
Apparently some are already hitting the cap. I suspect one of my gaurds, w/ salary of 30k, has hit the limit, and his skills total around 80 (not including ft and stam).

The cap is not dependent on position. So $30,000 for guard will work the same way as $30,000 for a center.

Also, plenty of NT players train at full speed with $30,000+ salaries, so I am pretty sure the cap is higher than that.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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40617.93 in reply to 40617.92
Date: 7/29/2008 2:01:00 PM
Overall Posts Rated:
576576
Pretty sure based on what exactly?

Inside players are training higher, but overall they have a lot of just 4 skills, while a guard needs a lot of 6 skills.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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