BuzzerBeater Forums

BB Global (English) > Scrimmage Game Engine Feedback

Scrimmage Game Engine Feedback

Set priority
Show messages by
This Post:
00
86131.83 in reply to 86131.82
Date: 4/17/2009 6:36:58 PM
Overall Posts Rated:
959959
i would think, BB Forest would say: thats why we just implement it on scrimmage to test and adjust it :)

Probadly with better english, but the sense should be the same.

This Post:
00
86131.84 in reply to 86131.11
Date: 4/17/2009 9:12:47 PM
1986 Celtics
IV.16
Overall Posts Rated:
88
BAH! i just discovered the problem with perimeter defense.... in the new HCA/Enthusiasm system I had to make sure that certain ratings didnt go below zero, but I copied and pasted a line multiple times but forgot to change one line, so perimDef=max(.1,rebound), and everone's perimeter defense ratings got set to their rebounding ratings basically. Of course, looking at a bunch of games I didnt notice anything wrong cause I didnt know what their teams ratings should have been.

This should be fixed for next week.

This Post:
00
86131.86 in reply to 86131.85
Date: 4/17/2009 11:21:36 PM
Overall Posts Rated:
11
If I got it correctly, that's because they still used guards' rebound skill as OD, while the rebounding ratings were influenced more by the big men's skills, as usual.

"BuzzerBeater, the best simulation game of real market economy" (with a cool live basket viewer).
This Post:
00
86131.87 in reply to 86131.84
Date: 4/18/2009 4:27:23 AM
Overall Posts Rated:
959959
short question about that, this should be just a displaying failure without effect on the game right - like the JS thing with the SG in the past?

So the problem with the high scoring games is still there?

This Post:
00
86131.88 in reply to 86131.66
Date: 4/18/2009 4:29:54 AM
Overall Posts Rated:
1010
But that makes sense, Hayop. In reality this is what a 2-3 defense is intending:To make it much harder to drive or to get an inside shot and force outside shots. SO I think it is definitely an improvement towards realistic game play.

From: Sparkle
This Post:
00
86131.89 in reply to 86131.88
Date: 4/18/2009 4:42:12 AM
Overall Posts Rated:
2525
On the new Shotblocking effect,

Are altered shots cause by the new Shotblocking effect shown in the Match Viewer because I have not seen it yet. I would guess that altered shots will not get registered as a 'block' so if they don't get shown as a shot being altered by SB in the match viewer, it's going to be really hard to track their effect.

This Post:
00
86131.90 in reply to 86131.89
Date: 4/18/2009 11:48:29 AM
Overall Posts Rated:
00
so, I guess:

Handling more important
Shotblocking more important

Passing Less important

?

This Post:
00
86131.91 in reply to 86131.90
Date: 4/18/2009 11:56:26 AM
Overall Posts Rated:
22
I would say passing is important because i must have seen my team throw the ball out of bounds at least 10 times during my scrimmage. Nevermind the turnovers. I think there might be a little too many turnovers in the game. Combined, me and the team i faced had a total of 55 turnovers......and 37 assists. I think passing would beome more important as well? correct me if im wrong.

This Post:
00
86131.92 in reply to 86131.91
Date: 4/18/2009 12:02:03 PM
Overall Posts Rated:
00
no, but if assists are easier to get now, you need less of a level to get them.

ex:

passing=strong 4.0 assists per game
passing= legendary 15 apg (maybe)
now

passing=average 4.0 apg (maybe)
passing=legendary 20 apg (maybe)

so if you want 10 apg, you need less of a high level so it is not needed to be trained as much.

This Post:
00
86131.93 in reply to 86131.91
Date: 4/18/2009 12:02:13 PM
Overall Posts Rated:
00
no, but if assists are easier to get now, you need less of a level to get them.

Advertisement