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Bidding Wars

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100172.85 in reply to 100172.83
Date: 8/9/2009 10:44:53 PM
Overall Posts Rated:
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I agree that self-bidding seems a little odd.... Not seen this possible in many games.
The self-bidder runs the risk though of buying their own player which increases their number of transfers and they pay the fee, so they lose money out of the processor, plus still they stuck with player they were trying to sell.

This Post:
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100172.86 in reply to 100172.81
Date: 8/9/2009 11:00:35 PM
Overall Posts Rated:
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Seriously I don't think many people are cheating. Do you know of any accounts of people cheating, if so report it.

Why are you so worried about cheating? I don't see anyone cheating. Maybe I'm blind to some gap in teh system where people are cheating, if so PLEASE show me where this cheating is happening. I don't see it no where.

Buy for 50K and sell for 4.5 million..... You would need to own multiple accounts and be really slick to work this out to any advantage. Yes I can see someone cheating in this way.... Buyouts wouldn't change the fact that the admins don't want to spend all day watching the market. I'm assuming they look at a report of all sales, only considering the amount a players sold for. They probably have some automations set up to detect cheaters. This would look at the number of transfers and values etc. between the same 2 teams. Probably you get burned anytime you make more than one transfer with the same team.

In order to cheat you'd have to be really slick about it, like 1 fake account every other week or so, to doctor up one fake trade a month or something silly like that.... They got it set up to check your IP when you make accounts though to make sure you are in same country you say you are in. Pretty easy to see a guy who only gets transfers in his own country every couple of weeks....

Seriously I have a very active mind and any easy way to get an advantage I'd think it up. I don't think cheating in this game is easy at all, which is why I don't think it is happening. When you play in a top league you spend a lot of time stairing at the guy next to you, A LOT OF TIME.... Whether the admins havea good cheating detection system or not, the players themselves would smell a cheat and report them. I really think they would. IN Japan you got maybe 20 guys playing the game competitively now (basically the top league and folks trying to get into that league soon). For this reason about 40 teams, those in top and the 2nd to top league are being parused regularly by their peers.

If anyone of us was pulling off some cheating to any kind of successful advantage... we'd detect it.

If someone goes through the trouble of manufacturing an undetectable cheat in this game, I'd say more power to them. If its worth that much time and energy to win a simulated fantasy basketball game.... take that championship, you would have most definitely put more effort than I ever will at that point.

Now if you know of some easy cheating strategy please share. Otherwise, lets drop the whole 'people will cheat' BS. Less you can prove people are cheating or that cheating is easy, its not a valid point of debate.

The problem with the transfer system now is that you have to spend 30 minutes to win a bid war in addition to being on at whatever random time the auction is said to expire. This doesn't fit most peoples lifestyles, people who realize work, family, freinds, social life, real basketball etc. are all more important. This game should be set up to be played when you ahve a minute, at your own leasure. 3 minutes is NOT reasonable. Atleast 8 hours. Otherwise 90% of players are not participating in most auctions, which is why the pricing is so screwy. Give every player a chance to look at and bid on a given auction and the prices will be more consistant. 50k to 3.5 million price ranges are the result of the 3day 3 minute system.

A buyout system with an option for 1 week auctions would yield much much more accurate pricing data. I guarantee it.

This Post:
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100172.87 in reply to 100172.86
Date: 8/10/2009 12:52:24 AM
Overall Posts Rated:
458458
Players are transfer listed for three days, not three minutes.


"The problem with the transfer system now is that you have to spend 30 minutes to win a bid war in addition to being on at whatever random time the auction is said to expire. This doesn't fit most peoples lifestyles, people who realize work, family, freinds, social life, real basketball etc. are all more important."

If this is true, then whether you win or lose an auction is not important. There will be other players and other auctions.

The timing of the auction is not random, by the way. I'll let your very active mind figure that out, though.



Once I scored a basket that still makes me laugh.
This Post:
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100172.88 in reply to 100172.86
Date: 8/10/2009 4:51:21 AM
Overall Posts Rated:
959959
Seriously I don't think many people are cheating. Do you know of any accounts of people cheating, if so report it.


i do it sometimes ;)

Why are you so worried about cheating? I don't see anyone cheating.


this week it was so far 115 people who get caught, and i am pretty sure that they was weeks with more caught cheaters.
Additionally there are some people, who try to trick a bit like giving their friend a advance when quitting with less risk they might become braver.

Buyouts wouldn't change the fact that the admins don't want to spend all day watching the market.


the dadmins don't watch the market everyday, we make it the normal user. Even if the cheater bids in the last second, the transfer is visible for at least 3 minutes for other players and they are always people searching the transfer market and they report if they see prices who are to high. Then you find chewater through league mates checking their rivals, within three days you could see the skill for their listed players, and coulb be alarmed when they pay a high sum for it.

With a buyout you could make that in 3s and the players won't be on the market, so no other interest find this player, no league match watch this transaction and no one bookmarked him to buy him also. So the cheating protecting of this game doesn't work anymore, and this system are the normal user and the cheating report, and no automatic systems(which only are an assistance when they exist but i don't believe it).


The problem with the transfer system now is that you have to spend 30 minutes to win a bid war in addition to being on at whatever random time the auction is said to expire


seriously, if you bid very high bid on the beginning you don't need 30 minutes to get him ;) This is like your bid out, only that you had to wait till the auction end and doesn't have a guarantee, but i could say you this works in over 95% of the cases.

Otherwise 90% of players are not participating in most auctions


to stay with the buyout, with this system only one player participate in the auction ;)

This Post:
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100172.89 in reply to 100172.88
Date: 8/10/2009 6:21:40 AM
Overall Posts Rated:
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I'm suggesting optional buyouts. People would only pick the optional buyout option if they want liquidity. In a market where values are more transparent buyouts would work. WIth the lack of transparency on player value ATM I can see some concerns of people manipulating and not being detected, as you suggested 150 folks got caught cheating last week or something like that.

Where did you get that data? Were those people caught multi-accounting or just overpaying a friend??

This Post:
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100172.90 in reply to 100172.89
Date: 8/10/2009 6:40:13 AM
Overall Posts Rated:
959959
Ith the lack of transparency on player value ATM I can see some concerns of people manipulating and not being detected, as you suggested 150 folks got caught cheating last week or something like that.

Where did you get that data? Were those people caught multi-accounting or just overpaying a friend??


into the tools section there is a categorie, report cheaters there you have stats about banned cheaters of this week. Additional stats for what they got banned aren't there, but for overpaying are often just fines to regulate prices.

People would only pick the optional buyout option if they want liquidity. In a market where values are more transparent


but how you make it, i am not going to view sold players. This would make the transferlist more in transparent if you see buyouts 3 days without beeing able to buy them when they would be still on list. If you make it on a extra page, nobody would be looking.

This Post:
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100172.91 in reply to 100172.90
Date: 8/10/2009 2:16:09 PM
Overall Posts Rated:
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why are you all still arguing a point that juice a GM already said wont be happening?

This Post:
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100172.92 in reply to 100172.91
Date: 8/10/2009 4:34:10 PM
Overall Posts Rated:
102102
Ego.

This Post:
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100172.93 in reply to 100172.91
Date: 8/10/2009 7:39:49 PM
Overall Posts Rated:
3838
From: prettyinpink:
why are you all still arguing a point that juice a GM already said wont be happening?

because a GM is not a BB, but I also think this exact idea has no future and very little support.

MisterSan, let this one go. I'm sure you can come up with some other ideas. My experience is that if I bid approximately 90% of what I think the player is worth* I get him for that price almost every time. When I start out making the minimum bid and only raising minumum, I tend to end up without the player or paying more than he is worth, regretting that I didn't place a decent first bid. That way less people bookmark him in the search of bargain players, reducing the chance that daytraders buy that exact reinforcement I so desperately need and have used weeks to find (or will use weeks to find another like him)

*There are seldom TPE's on the ones I need, or they are gravely wrong in my opinion, since I have a lot of criterias including; minimum levels in almost all skills (all my players have some OD), relative FG% according to league strength, experience at least respectable if over 21, my gutfeeling, and a nice appearance, among others.