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Experience

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14914.85 in reply to 14914.83
Date: 6/23/2009 12:12:16 PM
Overall Posts Rated:
11
As a pretty new member who tries to look at things logically your suggestions seems to be accurate... in real life basket. This is a manager game, so my guess would be that a clutch player is the best player in the team. But I'd also assume that experience would enhance his performance in clutch situations as he's been there before, taking the team under his wings so to speak.

But being there before means that he has played enough, to regard clutch performance when distributing exp would be too complex and hard to estimate. It doesn't make sense here.

This Post:
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14914.86 in reply to 14914.84
Date: 6/23/2009 7:30:02 PM
Overall Posts Rated:
11
kozzie!

you know, you are all questioning what i share in here meaning my assumptions, whether how i get it or probably some of you are saying its baseless never mind.

its funny! lets me ask you, if its about minutes . . . .. then ill ask again how come my other guards who played with my player on another position never get to get exp like he did?

my guy with the highest exp develop that on my team, he is a pg . . . so how come my sg and sf never get to have that much exp. seems far to me.

just because someone's mind cant process it doesnt mean its not worth something.





Last edited by Shoei at 6/23/2009 7:32:58 PM

This Post:
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14914.87 in reply to 14914.86
Date: 6/23/2009 7:44:00 PM
Overall Posts Rated:
225225
Until you bother to count the actual number of minutes played for the players in question and the actual difference in experience levels gained, I don't think we have much to talk about here.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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14914.88 in reply to 14914.83
Date: 6/23/2009 9:04:52 PM
Overall Posts Rated:
458458
I would say that in the tens of thousands of minutes I have played basketball, that being clutch comes from having experience and not that being experienced comes from being clutch. So I totally disagree with you.

Your argument is a ridiculous one. You become experienced by having all sorts of experiences: lop-sided blowouts, nailbiters, watching form the bench, playing horse, etc. It all gives you experience. You don't just get experience by playing in a tight game.


Once I scored a basket that still makes me laugh.
From: Sparkle

This Post:
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14914.89 in reply to 14914.83
Date: 6/23/2009 10:07:44 PM
Overall Posts Rated:
2525

Dear Shoei,

Let's take a step back as we sometimes perceive what is written on the forums as an attack on ourselves.


i dont know but probably you guys never played real basketball wherein your playing your hearts out and the game is so close and you play your best ball what ever happens there either you win or lose you become more experience in close games.


I assure you I have played real basketball before. I think I was really good at it but the problem was that other people begged to differ. Which is why I'm a manager in BB rather than a NBA player.

But the kicker is, I also have a career in IT and computers. And I assure you, as much as it is designed to mimic real life, the actual coding is very different. Data, processing and parameters are heavily used to determine events when it comes to a game. Real life is far too subjective for a computer program to imitate successfully.

From the data we've gathered so far, we have pretty much pinpointed that experience increases based on the number of minutes played. And even then, the effect of each minute played may be different depending on the match (For example, a B3 match versus a regular league game). So playing the same number of matches does not mean getting the same number of minutes, and getting the same number of minutes does not equate to getting the same effect on experience. Which explains your PG/SG scenario.


From: kLepTo
This Post:
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14914.90 in reply to 14914.89
Date: 6/23/2009 10:29:23 PM
Overall Posts Rated:
102102
Is there supposed to be an arrow when a pop in experience occurs, or is it like game shape that you just have to record what it was the week before?

This Post:
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14914.91 in reply to 14914.90
Date: 6/23/2009 10:40:27 PM
Overall Posts Rated:
225225
Is there supposed to be an arrow when a pop in experience occurs, or is it like game shape that you just have to record what it was the week before?

No arrow.

Last edited by GM-kozlodoev at 6/23/2009 10:40:39 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: Sparkle

This Post:
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14914.92 in reply to 14914.90
Date: 6/23/2009 10:46:30 PM
Overall Posts Rated:
2525
There is no arrow when your experience pops. You will need to monitor it.

This Post:
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14914.93 in reply to 14914.91
Date: 6/24/2009 2:26:41 AM
Overall Posts Rated:
102102
In that case, I think one of my players (Florian Moon) gained exp. I only had 2 players at pitiful exp, now I have 3. I counted his minutes, it was 129.6 League minutes, or 293.6 Total minutes (including scrimmage, cup, etc)

One of my players (Freitkenhauer) already has 600 League minutes, 850 total, still no pop. Should be soon though.

From: Sparkle

This Post:
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14914.94 in reply to 14914.93
Date: 6/24/2009 2:39:59 AM
Overall Posts Rated:
2525
Let's exclude scrimmage minutes but include all others. 293 minutes for a pop is too quick, I suspect that he may already be several sub levels to a pop.

I think Freitkenhauer is close to a pop, with 600 league minutes under his belt. I suspect that the mark you should be looking for is around 700 minutes, let me know if it does pop at this mark.

This Post:
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14914.95 in reply to 14914.93
Date: 6/24/2009 2:46:27 AM
Overall Posts Rated:
225225
In that case, I think one of my players (Florian Moon) gained exp. I only had 2 players at pitiful exp, now I have 3. I counted his minutes, it was 129.6 League minutes, or 293.6 Total minutes (including scrimmage, cup, etc)

One of my players (Freitkenhauer) already has 600 League minutes, 850 total, still no pop. Should be soon though.

Actually, to have a meaningful count, you have to observe the minutes betweens two pops that you have observed, otherwise you don't know the starting experience level of your player.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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