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Training Method

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This Post:
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275294.86 in reply to 275294.85
Date: 11/27/2015 3:09:21 PM
Três Rios Carijós
II.4
Overall Posts Rated:
8686
exact friend, I proposed an idea, but that should not be the exact, you know?
the point is, ok, keep the 48mins a week, but training out of position, is exhausting and complicated .. for sure if this is already improved, helps a lot.
You see, I gave an idea, want new ideas, does not mean that we have to follow just mine.
thanks for giving your opinion.

This Post:
11
275294.87 in reply to 275294.86
Date: 11/27/2015 3:28:14 PM
Overall Posts Rated:
7070
Okay.... Let's propose a CRAZY idea here.

Since people are complaining about the luxury tax yadda yadda.

And the training is an issue...

Could we not get a "money dump" option of (for example throwing out random numbers).
With a level 7 trainer I can drop 4 million $ to get the trainers weekly effect on any 1 player I want regardless of age
Level 6 trainer 5 million
Lvl 5 6
Etc.

And have the training speed be that of a ..... Let's say 23 year old across the board.
Like I said ... Crazy idea.

I also am hesitant to weigh in at all on here particularly with OP calling out managers based on his perceived view of how knowledge/experienced the managers are. If you go off that this is my first season. But I have played off and on since S18. I just don't do the sign in periodically so my team doesn't go bot while the team amasses millions of dollars thing. If RL comes up, it comes up and my team goes bye bye and I start from scratch. I don't see why I need to be judged over that.


But crazy idea aside. It is possible to compete at high levels and train players. Not 3 single position trainees, but 1 you can for sure. (One trainee whoop de do right?)

It's also not possible to take a team of completely homegrown talent and take it in a LARGER nation to the highest division (I tried... D.II you can reach but at best you're constantly avoiding relegation)

So in that sense as well I agree that it's not possible to fully train at higher divisions.

Some teams in sports have way way way more homegrown drafted and developed their career players than other teams and are still able to enjoy success over teams that use free agency all the time to make themselves better.

On top of a training problem we have I think another problem is that you 100% have to use the transfer market to have any sustained success at higher divisions. It is impossible (from my experience) to reach there without doing it.

This Post:
00
275294.88 in reply to 275294.85
Date: 11/27/2015 3:32:47 PM
Overall Posts Rated:
370370
Yeah, I also gathered that the original proposition is to eliminate the playing time requirement altogether, which would make Mike Franks and every other person who values or even understands a logical game squeal with joy. I think most people can agree about that.
FTFY.

I do agree the out-of-position training is something that needs work done.
Trying to have it both ways? Ysk, tsk.

From: Melo9

This Post:
00
275294.90 in reply to 275294.89
Date: 11/28/2015 6:47:30 AM
Overall Posts Rated:
255255
Well, I have to say I like that suggestion

We get 60% of passing training for him, and the rest could even go split to all other skills that are not trained in passing.
That would make training pass on bigs still hard, but we wouldnt feel like we are not wasting training time

This Post:
11
275294.93 in reply to 275294.89
Date: 11/30/2015 8:42:31 AM
Salvem as Lulas
III.3
Overall Posts Rated:
4949
Actually I think that the practice already is a bit like that. Not necessarily 40 % of the remainder goes to training other skills , plus some percentage it will do. Even when you train 100 % , some other skills are also trained . Only not know what and how much is this workout. But your idea is good also , sign underneath.

This Post:
22
275294.94 in reply to 275294.72
Date: 12/1/2015 9:08:36 AM
Overall Posts Rated:
16031603
1: Do you really think the way the training method is today is good? The most perfect possible?
No, in my opinion it's complicated, counter intuitive and not user friendly in general.

2: You can be competitive in the major leagues, and trainning for your NT squad? A SF for example?
If you start from scratch, definitely not. If it comes to adding some more easy to train skills (like rebounding or driving/handling) I think you can "finish a product".

3: If you start now, and knew you could not train and be competitive? You motivate with the game?
I would quit.

4: If you think you should change something in the training method, what would you change? Not necessarily something drastic.
Give 4 training slots to every team. 1+2 train 100%, 3+4 80% - you put players in slots, if 48 minutes are played (no matter which position), full training is awarded

5: You would be somehow nervous, angry, unmotivated, if something about the training method, was changed?
No. Any change in this area, towards a more user friendly system, would be a good one I guess.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
275294.95 in reply to 275294.94
Date: 12/1/2015 12:54:12 PM
Três Rios Carijós
II.4
Overall Posts Rated:
8686


Give 4 training slots to every team. 1+2 train 100%, 3+4 80% - you put players in slots, if 48 minutes are played (no matter which position), full training is awarded




I LIKE YOUR IDEA FRIEND.

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