You're correct, but:
- I'm saying the chart doesn't have to be exact and I'd like to see someone gauging the exact sublevel from a chart
- I'm not suggesting that you show a green brick after a pop, therefore it would never show exact sublevels anyway, but it would be more like a guideline
As an example let's say your guy is really at 6.7 in a skill, but you only see 6='average'. You train something which from the USA offsite data gathering trains at 0.6 speed (just the main skill). You will definitely see a pop and you get your red brick, nothing changes compared to now. Then you train again next week still at 0.6 speed, but there is no pop. Now, instead of nothing, you get a green brick of roughly 0.6 (more or less, it does not have to be precise).
At this stage he person who knows nothing about training speed looks at the chart and can understand that he needs another week of training to get a pop because the green bar will look roughly at 50%-60% of the level 8 brick. The expert manager who knows his stuff doesn't need green bars and he knows that the guy can be anywhere between 7.6-7.99 if it's the first time he trains that skill. However if the expert manager has trained the skill before and has the knowledge that the original level was 6.6-6.99, he will know that the current level, after 2 training sessions, is 7.8-7.99, while the green bar will still show 50%-60% of the next level.
I don't know if my explanation is clear. This graphic tool is not intended to show the exact sublevels but to give an idea of the maximum number of weeks you need to train that skill in order to get the next pop. It would obviously only visible to the manager and reset along with the training history when a player changes hands.
Last edited by Lemonshine at 8/17/2015 3:30:21 PM