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Suggestions > New "Talent" concept.

New "Talent" concept.

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This Post:
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204125.87 in reply to 204125.86
Date: 12/31/2011 7:10:03 AM
Overall Posts Rated:
105105
The matureness of players skills should rise upon the league level that they are drafting for, but there should be a price for that - their first year salary must be higher, and they cannot be sold, but just fired.

Basically the aim is to allow higher league's teams the abillity to (realy) train players, but not allowing the the advantage of having better assets doing that.

It is already the case now - a team that played more seasons has much higher assets on this game - arena size, players value, etc.
Basicaly there is a problem with the competitiveness due to that, and the draft should not make this issue a bigger one than it is already is (and it is already a crucial issue).

This Post:
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204125.88 in reply to 204125.87
Date: 12/31/2011 7:23:42 AM
Overall Posts Rated:
959959
Basically the aim is to allow higher league's teams the abillity to (realy) train players, but not allowing the the advantage of having better assets doing that.


nearly all teams of my team train player, really.

This Post:
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204125.89 in reply to 204125.88
Date: 12/31/2011 7:45:48 AM
Overall Posts Rated:
218218
How about some kind of "salary cap" for players for example younger than 25 years ( and staying in team, they got drafted at?)? Like in real life, where first picks, like Lebron has had salary of 4mill per year, even thought he was worth way more those 4 years. I think there should be some salary cap too, lets say you drafted all time great potencial guy, and first 7 years his salary would be like 50% of his pottencial salary, so teams could train their talent. Low league teams, could promote with those guys, they also would have all possibilities to train those players off-pozition, since oponents would be so weak to compare to that talent. This would heavily increase talent on the market of ready to play in highest division teams.

Last edited by Gajus Julijus Cezaris at 12/31/2011 7:47:22 AM

This Post:
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204125.90 in reply to 204125.89
Date: 12/31/2011 7:51:32 AM
Overall Posts Rated:
959959
we don't lack talent on the market for div one teams, at least when i looked at i always can put a lot of them into my bookmarks.

The thing i don't like at it is it a big advantage, which makes loosing for draft pick quite attractive and you already ghave today an economical advantage in training your own players.

This Post:
00
204125.91 in reply to 204125.88
Date: 12/31/2011 8:53:08 AM
Overall Posts Rated:
105105
Basically the aim is to allow higher league's teams the abillity to (realy) train players, but not allowing the the advantage of having better assets doing that.


CrazyEye:
nearly all teams of my team train player, really.
I've verified what you said here (guess why)...
You have a single player that is between 18-21yo, and his not one that you have drafted.

This is a fact.

Now anyone can think for his own what does it mean, and why you calimed whatever you claimed here.

This Post:
00
204125.92 in reply to 204125.91
Date: 12/31/2011 9:06:33 AM
Overall Posts Rated:
959959
Basically the aim is to allow higher league's teams the abillity to (realy) train players, but not allowing the the advantage of having better assets doing that.


CrazyEye:
nearly all teams of my team train player, really.
I've verified what you said here (guess why)...
You have a single player that is between 18-21yo, and his not one that you have drafted.

This is a fact.

Now anyone can think for his own what does it mean, and why you calimed whatever you claimed here.


and i trained 3 of my player since day 1, and 2 other over multiple seasons. This doesn't include 2 dudes i am currently training. So i "designed" 7 dudes of my 10 men rotation.

Also i am still training players ;)

Why is it bad when i decide to search my trainee, who fit to my team?

This Post:
00
204125.93 in reply to 204125.92
Date: 12/31/2011 9:47:29 AM
Overall Posts Rated:
105105
Basically the aim is to allow higher league's teams the abillity to (realy) train players, but not allowing the the advantage of having better assets doing that.


CrazyEye:
nearly all teams of my team train player, really.
I've verified what you said here (guess why)...
You have a single player that is between 18-21yo, and his not one that you have drafted.

This is a fact.

Now anyone can think for his own what does it mean, and why you calimed whatever you claimed here.


and i trained 3 of my player since day 1, and 2 other over multiple seasons. This doesn't include 2 dudes i am currently training. So i "designed" 7 dudes of my 10 men rotation.

Also i am still training players ;)

Why is it bad when i decide to search my trainee, who fit to my team?

This thread had been regarding training draft/young players. Do not turn around facts.

This Post:
00
204125.94 in reply to 204125.93
Date: 12/31/2011 9:59:10 AM
Overall Posts Rated:
959959
but all absed on the necessarity of this happening ;)

In late picks you rarely get good player, maybe you can say now that a solution is to increase the quality for it ... but seeing the next problem that we already have to much good player, so that the transfer market is pretty low, and training not so valuable additional player especially those who would help div 2/3 teams without any training(those draft you like to see on the picks 1-16 at the top league clubs) will kill it even more.

Edit: Also 2 of the 3 self trained players, come to my team where their was quite a lot high skilled(high potential) player at the teams. Not the same talent level then today, but also not a kindergarden.

Last edited by CrazyEye at 12/31/2011 10:02:04 AM

This Post:
11
204125.96 in reply to 204125.92
Date: 1/1/2012 3:33:18 AM
Overall Posts Rated:
14651465
Perhaps I am responding to the wrong thread but whay you guys say just proves my point. Players in the top leagues love to train but it is way too hard to draft a decent player yourself.

GM-CrazyEye said:

and i trained 3 of my player since day 1, and 2 other over multiple seasons. This doesn't include 2 dudes i am currently training. So i "designed" 7 dudes of my 10 men rotation.

Also i am still training players ;)

Why is it bad when i decide to search my trainee, who fit to my team?


Great manager and great trainer, but guess what, none of those players are his draft picks. None!

GM-Perpete said:

I only have one 20 y old, yet I'm training three guys. You need to understand that players can be trained after their 21 years. In fact, they have to as players under 22 will never be dominant in D1 and rarely enough to fight with opposition.

Before selling some players recently, I had 7 out 11 players trained in my team. Currently, they are 5 out of 7. Proof that I trained i think.


But out of all of them only one is his draft pick. Johannes Morin (19503749) 20 year old 11k Point Guard Johannes Morin was pick 6 in the season 15 draft by Forty Two.

Me too! I have trained a ton of players but are any my draft picks? Nope. I keep on saying it the players the draft produces are just too bad to use in 90% of cases. You can pick up a brilliant young trainee for a few hundred thousand easily, or a 19 year old superstar with reasonable skills for less that $100,000.

Look at the NBA.

Transaction Meter
Team Draft Picks FA or Waivers Trade Total
ATL 4 9 2 15
BOS 3 5 7 15
CHA 3 3 9 15
CHI 4 5 4 13
CLE 4 4 7 15
DAL 0 7 8 15
DEN 1 4 10 15
DET 8 5 0 13
GSW 6 5 3 14
HOU 3 2 10 15
IND 5 3 5 13
LAC 4 6 3 13
LAL 6 6 2 14
MEM 4 5 6 15
MIA 2 9 4 15
MIL 6 3 6 15
MIN 5 3 7 15
NJN 2 7 6 15
NOR 0 5 10 15
NYK 3 5 7 15
OKC 7 1 7 15
ORL 4 3 8 15
PHI 8 2 4 14
PHX 2 7 5 14
POR 4 5 6 15
SAC 7 2 5 14
SAN 7 3 3 13
TOR 3 6 6 15
UTH 6 4 3 13
WAS 7 1 7 15
Total 128 137 169 434


Out of 434 players on rosters at the moment 128 were drafted by their current team. Five, six or seven draftees is typical. Most good teams have maybe at most one of their drafts pick on their roster BB. Identifying with your players and watching them develop is one of the addictive things about BB and it should be made MUCH easier to draft reasonable talent.

So I will bump my suggestion which is the easiest change in the world to make, just editing some numbers in a line of code.

The problem is simply the ratios are wrong at the moment.

This is wild speculation based on my observations only in India (where I have studied every draft for the last few seasons) and Australia but the current breakdown is something like this.

announcer 2/48
bench warmer 6/48
role player 6/48
6th man 6/48
starter 6/48
star 6/48
allstar 6/48
perennial allstar 5/48
superstar 3/48
MVP 2/48
hall of famer 1/100
all-time great 1/1000

Consdiering that all players with potential of announcer to starter are really just varying degrees of useless that all get fired within a week of the draft there is half the draft gone already. Then consider the one or two MVPs you get in the draft can be a $2,000 salary 18 year old and a $4,000 19 year old 7'0" PG with atrocious ID and IS then you can start to see how few useful players we really get per draft. The figure of 10% has been often raised and I think that is a good ballpark figure.

I would suggest a MUCH better distribution of potential would be something like

announcer 2/48
bench warmer 2/48
role player 2/48
6th man 2/48
starter 2/48
star 10/48
allstar 10/48
perennial allstar 10/48
superstar 6/48
MVP 2/48
hall of famer 1/100
all-time great 1/1000

So no change to the top three potentials at all but a lot more players that can be trained and at least become useful players in decent leagues.

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