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BB Global (English) > Is BB dying a slow death?

Is BB dying a slow death? (thread closed)

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This Post:
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260959.866 in reply to 260959.864
Date: 8/17/2015 9:07:07 PM
Overall Posts Rated:
1515
I like your suggestions.

Since the devs don't like to show sublevels and stuff, maybe we can just simplify it, like seeing a green dot when a skill received a substantial increase in its sublevel, i.e. when training passing we see the green dot in passing but not in handling, or when training pressure we see the increase in OD but not the minuscule increase in ID. That way there's still a sense of mistery, a sense of progress and the reassurance that calculations are being made.

I rather have a green-yellow-red dot system given the amount of increase , that way we can see when is futile to keep training a player for weeks without expecting results. This, however, to the devs can be seen as far fetched. Still, with the single green dot system if we don't see it we can start assuming to stop training that skill or player.

Last edited by Koga Shuko at 8/17/2015 9:14:02 PM

This Post:
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260959.867 in reply to 260959.865
Date: 8/17/2015 9:13:10 PM
Overall Posts Rated:
1515
Maybe, but in every game there is you get to have a "sense" of progress. The popularity of the app games is due to the quickly progress you can make in a couple of hours, that's the hook that grabs you to keep on going and continue to log on for days and even buy the stuff they offer. In this game weeks can pass and nothing.

Let's also consider small leagues, in both our countries we have few players, and the game becomes rather dull after awhile if we don't have something to shoot for. Training players and seeing them grow towards a skill is one of those things that can keep a manager to keep on going.

This Post:
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260959.868 in reply to 260959.867
Date: 8/21/2015 9:15:44 PM
Overall Posts Rated:
1010
One thing that I've love to see - but that I would imagine would be very hard to regulate and work into the game environment - is the ability to loan players to another team.

You could curb abuse by limiting the # of players you could loan at any one time to 1-3.

But I think it would create a very interesting dynamic that would boost team interaction (imagine loaning a player to somebody only to see that, that player isn't getting the minutes / training you wanted him to), and allow for teams to focus on a few skill areas to train at any given time.

Just a thought...

From: Hipi

This Post:
66
260959.870 in reply to 260959.869
Date: 8/26/2015 11:41:48 AM
Overall Posts Rated:
8888
So much cheating in this game is main reason that this game have less and less players.
And is worse and worse day by day.

Reporting cheaters doesn't have sense at all because nobody are banned.

From: Superheld

To: RiP
This Post:
00
260959.875 in reply to 260959.874
Date: 9/9/2015 5:56:08 AM
Superhelden
III.3
Overall Posts Rated:
191191
Second Team:
TV Harheim
I am also around for quite some time now (7.5 years) and I wish I could get back the times when daytrading was profitable. Not that I really took part in it, but at least there was a constant supply of players at the market.

Right now the transfer market only seems to work reasonably during the offseason. All the other weeks its pure frustration.

However, I don't think that's a major driver in the ever decreasing number of active players. I guess its just normal that some people get bored with the game over time - whats missing is a constant stream of new players.

Maybe due to the lack of an App (I know the website works fairly well on mobile phones)?


Last edited by Superheld at 9/9/2015 6:01:29 AM

This Post:
00
260959.876 in reply to 260959.875
Date: 9/9/2015 1:56:50 PM
Overall Posts Rated:
345345
I wouldn't mind if they just duplicate all players or something, so we have what something to buy. I've seen plenty of awfully trained players being sold for 2 million plus, that's not normal.

I'm not sure if it was discussed, but how long till we drop below 20k?

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