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Suggestions > New inside zone or fix 2-3.

New inside zone or fix 2-3.

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181900.87 in reply to 181900.86
Date: 5/5/2011 3:03:42 PM
Overall Posts Rated:
959959
when the new ge was introduced, you heard nearly the same about inside attack and that you just could attack outside quite a while. When i read this they was proven wrong, but the players was also created to stop outside attacks ;)

From: Heathcoat

This Post:
11
181900.89 in reply to 181900.88
Date: 5/6/2011 12:42:13 AM
Overall Posts Rated:
9191
2-3 was tested in a salary vacuum with players that are near impossible to create (see players they design, not train themselves over several seasons in the real competitive leagues).

You need an example of 2-3 working in realtime, otherwise you believe in santa claus even though you never ever got any Xmas presents.

As long as you never use it yourself to any success, you are a joke and every post you make on the subject is one.



Wow. Is this the way you think it works? Anyone who disagrees with you or even suggest anything other than what you say is just flamed. Even if they were considering the changes you demand how can they now? Show the whole community that they can be bullied and basically threatened if you dont get what you want? I have read through this whole post and at first I thought you were making great points. The deeper and deeper you get in this thread the harder it is to root for you, man. Harsh isnt the solution.

I think 2-3 is not working. I wish they could change it somehow that works. Until then I wont be playing 2-3 very much. The end.

From: CrazyEye

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181900.91 in reply to 181900.90
Date: 5/6/2011 2:01:42 PM
Overall Posts Rated:
959959
i tested it today in the pl the result wasn't that ugly, because with my shape and injured guard i was clear underdog so i could live with a 5 point deposit.

From: Marot

This Post:
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181900.92 in reply to 181900.91
Date: 5/7/2011 8:23:56 AM
Overall Posts Rated:
916916
40-83 fgm-a if you consider this a good defense i don't... It's near 50% of success...

From: CrazyEye

This Post:
00
181900.94 in reply to 181900.93
Date: 5/7/2011 2:17:26 PM
Overall Posts Rated:
959959
And what is a good FG% then? inside shots have a far greater success factor then a long JS or 3FG does so you have to take that into consideration.


at least he didn't argued that the opponent defended man to man, so that his offense couldn't work ;)

This Post:
22
181900.96 in reply to 181900.16
Date: 5/8/2011 6:30:09 AM
Overall Posts Rated:
246246

1) because much of the problem with the 2-3 zone is that the player pool that's being trained is as a whole poorly suited to play in it.


Assuming that 3-2 and 2-3 work just as good if we have the right player pool - ok. This leads us to a different angle of the problem: if there is as strong bias in skill training by the community, this is apparently driven by a bias in information. The mechanics of 3-2 and M2M are much better understood than 2-3. Why? Is 2-3 more complex and therefore more costly to understand (how many have been as courageous as moutlinho?).

If the entry cost for acquisition of the "2-3 technology" is too high, there is no path for the community to get there.

If this is true, the solution to the problem is not changing the engine but the knowledge of the managers. This can be done by providing information or setting the right incentives. Unless the bad reputation of the shot blocking skill in the community is not altered, the quantity of available players with useful sets of skill combinations will be extremely low.

I just searched
- ID 14 or +
- SB 12 or +
- OD 7 or +
no other requirement: "No results found. Try a less restrictive search."

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