Yes, it will not be very hard to do so, we don't want to make training harder, its not the goal.
@Fresh24 + @Tudor31 - in the most obvious way, we are trying to kill the "48 for 5 players" type of games. But we also want to punish teams who have 3-4 stars with a salary that is way above the average and don't have subs, or a very poor ones.
@Mitico cobra + @Rasho - Notice that the exhaustion is not the only change that is being implemented. As the news post state, we've also reduced the effect of higher stamina levels, and that in order to help managers to sub these guys.
With that being said, we've also implemented another update to the exhaustion effect to make sure it will be less likely that a player with high stamina level that has a sub, will be exhausted.
@Audrius + @Vilkai - We do in fact consider a new merchandise income, that will spread these top players among more teams and will keep the value of top players.
Thank you for your answer and joining in the debate with palpable, intelligent reasons. So if this change only affects "48 for 5 players" type of games, then great. It should happen sooner rather than later. Let's see how it spills over into the NT realm, that being one of the major drivers in the game at this point.
Since players with high stamina don't get subbed ever, maybe that was one of the bugs that caused all this mess. So if exhaustion will simply apply more intensively to low stamina players and all starters plus reserves will get your usual 36 + 12, this may be the right direction.