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Is Stamina A Useful Skill?

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104263.9 in reply to 104263.8
Date: 8/11/2009 10:35:08 AM
Overall Posts Rated:
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Stamina plays a variety of roles from what I've noticed.

The better the stamina on your players, particularly your star players, the more likely their skills won't diminish as the play clock ticks away which puts your team in better position to keep those close games in your favor.

For example, let's say you have a star Shooting Guard that lights up the league on a nightly basis but only plays about 23 minutes a game because his stamina is atrocious. Reason he only plays 23 minutes is because he has to be subbed out in order to keep him fresh for later in the game when he might be needed the most. Now imagine if his stamina was around inept. Now he's averaging around 30 minutes a game.

Your tactics play a role in your player's stamina as well. Fast paced game wears down on your low stamina players making them less effective when it matters most. I'd hate to have the game put into my star SG's hands at the last second when he went up against a fast paced defense, i.e. Full Court Press if his stamina rating was atrocious. He might have Profilic jump shooting and jump range but those skills would be diminished so much from running up and down the court at such a high pace that his jump shooting and jump range might be around the lower levels of Strong by the time he takes those shots.

The question you have to ask yourself though is, is it worth playing your star player an extra 10 minutes when he only averages roughly 8 more points during those 10 minutes while your backup to the star player is averaging anywhere from 12 to 15 points a game during those extra 10 minutes that your star normally does not play?

This Post:
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104263.10 in reply to 104263.9
Date: 8/11/2009 12:23:36 PM
Overall Posts Rated:
167167
The question you have to ask yourself though is, is it worth playing your star player an extra 10 minutes when he only averages roughly 8 more points during those 10 minutes while your backup to the star player is averaging anywhere from 12 to 15 points a game during those extra 10 minutes that your star normally does not play?


very interesting thought... never would have thought about that myself. but i think you might be right...

This Post:
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104263.11 in reply to 104263.10
Date: 8/11/2009 12:26:12 PM
Overall Posts Rated:
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Usually that backup is also playing backups as well, so it skews the numbers.

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This Post:
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104263.13 in reply to 104263.7
Date: 8/11/2009 6:38:57 PM
Overall Posts Rated:
9191
It seems to me that if the game is set up to do substitution correctly whenever a player has a stamina issue their sub should be brought in. Since we have no control it must be automated for benefit to all players.

In this case if your backup is close enough in quality to your starter than you shouldn't have to worry about stamina right?



In a perfect world you are correct. However there have been a number of times that during the course of a game 8 minutes will go by without a stoppage of play. Then when play stops the fatigue level of everyone is high enough that all ten players are substituted for. I am inclined to believe that if the teams are otherwise equal, the team with the better stamina, especially for key players, had the advantage for several minutes of that period.


From: Broncos
This Post:
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104263.14 in reply to 104263.13
Date: 8/12/2009 6:44:22 AM
Overall Posts Rated:
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yeh

This Post:
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104263.15 in reply to 104263.13
Date: 8/12/2009 1:27:27 PM
Overall Posts Rated:
167167
when i remember correctly, someone suggested in this debate that a coach might use a time out in order to give players a much needed break. I lost my last nights game (not complaining cause I expected to loose) in the 4th quarter and since I have never trained stamina I am sure this is the reason why I lost. My coach didnt use many time outs during the 4th quarter, so I doubt coaches do this to rest players...

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104263.16 in reply to 104263.15
Date: 8/12/2009 2:18:28 PM
Overall Posts Rated:
409409
In Theory, Coaches seems to have a very complete arsenal to employ when calling a time out.

The reason laying in darkness is why they don't call time outs as usually we tought they should.

Last edited by Zero, the Magi. at 8/28/2009 2:07:47 PM

This Post:
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104263.18 in reply to 104263.17
Date: 8/12/2009 3:58:20 PM
Overall Posts Rated:
409409
Thanks for the clarifying answer. It is completively understandable when thinking about other major changes in the GE and the new page.

Thinking about the actual timeouts, there is one thing that virtually all the people I know, who do play BB and myself, were somehow thinking and seems to be wrong: One of the most important things we attributed to Timeouts were "tactical adjustments", like double-team a scorer for instance.

According to the last post, this labor does not take place in timeouts as initially thought.

I can't ignore the question jumping over my head: when do this "adjustments" takes place?. I'm sure this is calculated sometime 15 minutes before the game is available in the Match Viewer...

What I would like to know if this is something the coach does at the beginning of the game and will affect the entire game somehow (in a stochastic fashion) being "noticeable" throughout the game OR this "adjustment" takes place between quarters or in the middle time, and again, it will be "noticeable" for us in some situations along the game??? These are two different things.

I wonder this because it will be helpful to know that if in X quarter your coach actually made one these adjustment or you're seeing something that could or could not happen in that -or another- specific quarter.

I'm not entirely sure if my question is making sense to you...

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