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How big of a difference between Trainers' levels

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141162.9 in reply to 141162.7
Date: 4/20/2010 6:27:03 AM
Overall Posts Rated:
22
Maybe you could do something with trainer 5, but only in the players early ages - 18, 19 and perhaps 20. But once this player is 21 he faces some obstacles: 1. slower training due to his age and 2. even more pronounced slowing up in the training of the unnatural skills for the height (if he is 6'5" he'll still need that 11+ in his ID, RB and IS). And you can't do anything with each of the pair - you can't reverse his aging process, and you can't make him taller :) But you still want to see him developing. Level 5 trainer in this scenario is insufficient. And as I said earlier, it's not my experience, but I read somewhere in the forums that even level 6 is not good enough. Still, for right conclusion we need comparison - SF training for 6 seasons with level 5 vs. level 6 vs. level 7 trainer.

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141162.10 in reply to 141162.9
Date: 4/20/2010 8:07:01 AM
Aussie Pride
II.3
Overall Posts Rated:
543543
Yeah i still don't really see its necessary to produce a great SF. I think the general consensus is that that above level 5 higher level trainers add a couple of weeks of weeks of training if that. I guess after 6 seasons that might equate to possibly 4 pops. The higher level trainer will obviously make a better player but training will still slow with a level 7 trainer. Maybe i'm wrong estimating how many extra pops it gives and the effect is much greater.

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141162.11 in reply to 141162.4
Date: 4/20/2010 3:55:58 PM
Overall Posts Rated:
8989
And what if you have 8M in your bank?

How do you have 8m in the bank already? You have 700k in transactions and a big arena that is only half full... want to share the secrets?

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141162.12 in reply to 141162.11
Date: 4/20/2010 4:17:46 PM
Overall Posts Rated:
522522
He doesn't have a high players salary. His merchandise is probably decent. Probably has cheap staff and no scouting.
That combined with a decent TV contract and his pretty good arena income means that he is probably making over 200k a week profit. Plus maybe throw in half a million from cup games and take in to account that he has been playing for over 5 seasons. I'd be very surprised if he didn't have 8 million.

This Post:
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141162.13 in reply to 141162.11
Date: 4/20/2010 7:30:44 PM
Overall Posts Rated:
22
How do you have 8m in the bank already? You have 700k in transactions and a big arena that is only half full... want to share the secrets??


Well unfortunately I only have 0.5M. But that wasn't the point.

btw the secret of good economy is planning!

This Post:
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141162.14 in reply to 141162.10
Date: 4/20/2010 8:09:29 PM
Overall Posts Rated:
22
Yeah i still don't really see its necessary to produce a great SF.

That's very subjective position. But it's ok. I like being different and having my own approach to BB, and I want to have a third option - besides playing SG or PF in SF position.

I think the general consensus is that that above level 5 higher level trainers add a couple of weeks of weeks of training if that. I guess after 6 seasons that might equate to possibly 4 pops.

Still this is only speculation. But lets say it's actually a fact. Don't you think 4 pops is a small gain? And remember, we are not talking about some weak SF's with prominent skills. We are talking about wondrous kinda SF's. It's like:

JS 16 JR 14
OD 15 NH 12
DV 12 PA 10
IS 13 ID 14
RB 13 SB 8

compared to one pop more to 4 skills:

JS 17 JR 15
OD 16 HN 12
DV 12 PA 10
IS 14 ID 15
RB 13 SB 8

I think these 4 pops add quite good amount of quality.

... training will still slow with a level 7 trainer.

Exactly! But let us continue with the debate. This is the case: There are 3 moments in BB that the user can't change (or influence): 1. player's height, 2. player potential and 3. ever-increasing age (aggressiveness is the last, but not directly related to training). All of these "moments" are resisting forces of training development through the basketball life of a BB player. If we take age for an example. It is a resisting force that (i believe) must have a strictly defined resisting value for a given age with trainer level 1 - default resisting value for that age. Let's say that at age 21 this default resisting value is 10 (height and potential have favorable value). How can you lower this resistance? The answer is trainer level. The higher the level, the lower the resistance. So, with level 7 you will lower this resistance better compared to level 6. The conclusion is that level 7 must give you better results than level 6 at every given age of the player.

This Post:
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141162.15 in reply to 141162.14
Date: 4/20/2010 8:18:15 PM
Overall Posts Rated:
522522
4 pops per season will definitely add more quality. But is it worth the cost of the trainer.

An exceptional trainer with low salary (less than 30k) will cost you a minimum 1 million in signing bonus. Or You can get an exceptional trainer with 80k salary for less than 50k signing bonus.

Lets say you take the 80k salary one, that is about 1.2 million in costs per season. Is that worth the extra 4 pops? Well that is up to you.

This Post:
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141162.16 in reply to 141162.12
Date: 4/20/2010 8:21:51 PM
Overall Posts Rated:
22
It is plausible (as the MythBusters would say) to earn 8M in 5 seasons, and what you posted as an example is one way to go there. But actually I didn't do that.

To tell you the truth my staff is quite well (total staff salary is $ 105 802):

Trainer 6
PR 6
Doctor 6

And scouting is 40k/week.

My weekly income is only 60k with 50% arena.

Still, with my developing pace and plan I expect to get to 8M in few seasons (out of transfers, promotion, better arena revenue next season in a higher division and no "reinforcements").

This Post:
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141162.17 in reply to 141162.15
Date: 4/20/2010 8:27:37 PM
Overall Posts Rated:
22
4 pops is still just a speculation and speculative debate can't offer us the truth. I will say once again, we need a comparative analysis and I would really like to read some posts with the experience of the level 7 trainer teams. If you know some thread please let me know.

This Post:
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141162.18 in reply to 141162.16
Date: 4/20/2010 8:33:14 PM
Overall Posts Rated:
522522
I'm surprised you are only making 60k a week.

And 8 million is easy to make, I think I have probably made close to that and I have only been playing for 1 season now.
I am top in my conference at the moment, and am making over 150k profit a week.

This Post:
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141162.19 in reply to 141162.18
Date: 4/20/2010 8:58:41 PM
Overall Posts Rated:
00
Also, is there a guide as to the relative value over individual, 2 player, 3 player and team training.
For example, let's say that individual training gives you .8 increase in a skill for 3 players trained a week which would equal a 2.4 gross increase in skill for the week (of course only for those 3 players).
Would these be comparable?
2 player training - .4 increase for 6 players = 2.4 gross
3 player training - .25 increase for 9 players = 2.25 gross
team training - X for 15 players = 2.4 gross.

All these numbers are guesses and this is meant to be posed as a question. What training regiment would yield the greatest team weekly gross increase?

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