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Specialties

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This Post:
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16415.9 in reply to 16415.8
Date: 2/18/2008 3:22:20 PM
Overall Posts Rated:
959959
that would make more sense, because the specialities give no salary bonus, like in this propose but the idea is pretty similiar.

And i still don't like it ;)

From: ZyZla

This Post:
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16415.10 in reply to 16415.8
Date: 2/18/2008 5:40:06 PM
Overall Posts Rated:
2222
I really like your idea
(=

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
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16415.11 in reply to 16415.10
Date: 2/18/2008 11:11:37 PM
Overall Posts Rated:
196196
although i like the idea it is too much like HT and will hurt the TL as rmember we all only need to play 5 people then some subs. Everyone would want a 3pt guy a fast guy a stronger C etc...

i would prefer toknow how many skill-ups my trainer is able to generate over the course of a season and then as the manager choose when and where to allocate these to my team....

From: ffsabin
This Post:
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16415.12 in reply to 16415.11
Date: 2/19/2008 12:57:15 AM
Overall Posts Rated:
00
I don't think specialty is needed in this game.

Specialty will only make the already crazy transfers fee higher, and will isolate alot of good players without specialty.

This Post:
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16415.13 in reply to 16415.12
Date: 2/19/2008 1:26:07 PM
Overall Posts Rated:
00
All these comments are really helpful. I like GM-Narcisse's variation on the idea. I can see it working but i can't see it coming in for a while if ever really. It's only a thought. Could be agood feature though if implemented correctly!

This Post:
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16415.14 in reply to 16415.13
Date: 2/19/2008 5:10:57 PM
Overall Posts Rated:
1919
For what it's worth, I don't see any benefit to having player specialties. There are more than enough skills available to simulate any of the specialties mentioned in this thread.

This Post:
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16415.15 in reply to 16415.1
Date: 2/19/2008 7:46:34 PM
Overall Posts Rated:
33
Enforcer - fouls more, but reduces willingness of opponents to drive the lane.

Go To Guy - Wants the ball late in close games, but sometimes seems as if he doesn't care early on.

Stats Guy - Wants the ball early as he builds his scoring totals, but disappears in crunch time.

Steady Eddy - Plays about the same regardless of the game situation.

Gunner - Fires even when team mates are open.

Cool Hand Luke - May actually play better on the road when motivated by hostile crowd. You want him in the game when the other team is on a 10-0 run.

Home Town Boy - Thinks every road game is a visit to Brick City.

Bulldog - May frustrate opposing players, sometimes causes ejection of both he and opponent.

Showtime - Will try the spectacular rather than the sure thing, but when he succeeds it can ignite the home town crowd.

This Post:
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16415.16 in reply to 16415.15
Date: 2/19/2008 8:12:37 PM
Overall Posts Rated:
00
haha i like those man, great suggestions. Though i detect a hint of sarcasm in some/all of them ;)

This Post:
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16415.17 in reply to 16415.16
Date: 2/20/2008 1:13:26 AM
Overall Posts Rated:
33
I tried to think of things that would change how a player used his skills, more than would make a player more skilled.

This Post:
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16415.18 in reply to 16415.1
Date: 2/21/2008 5:31:41 AM
Overall Posts Rated:
22
if those specialities will be applied for the players, I would like to see any speciality on every player, because those without it will be priceless and will be pointless to train them

anyway I like to have specialities which will make faster a training of any skill or will affect the behaviour on match - we can have a LOT of them and that could be fine

From: CitB
This Post:
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16415.19 in reply to 16415.18
Date: 2/22/2008 5:33:33 PM
Overall Posts Rated:
66
i would like to see an *hook shot*
also they could add some of those here http://en.wikipedia.org/wiki/Basketball_moves
and it should work like that, if a player attempts to do an move like this and he got it as special he gets some kind of 50% better chance to get points out of it....
and sure every player should have one special
anyway to hard to implement i guess.

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