The data was posted earlier, but isn't posted on the site anymore because the calculations it took were too extensive for the free server. I only have the info because I bugged wozzvt for it when I made my training simulator. And the data were too noisy for all the levels besides 4, 5 & 6 to get useful/reliable data out of it anyway. So unfortunately I can't provide any of what you're asking for. However, if you project those differences out (that's my guess for how it works) you get something like 14 pops for a lvl7, 13 for a lvl 6 and so on until 8 for a minimal trainer. So the effectiveness grows linearly while the cost grows exponentially.
Last edited by rhyminsimon at 11/14/2012 2:21:50 PM