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Injuries

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This Post:
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234939.9 in reply to 234939.8
Date: 1/22/2013 12:00:40 PM
Overall Posts Rated:
55
Haha. Well, he has 98 skill points and costs only $27k salary, so he's very cost-efficient, the more so for being home grown. And 9+ OD and 11+ passing on a power forward is expensive to buy. Also, he was the first player I drafted. So there are sentimental reasons for hanging on to him as well.

Last edited by Zeb at 1/22/2013 12:01:53 PM

This Post:
00
234939.10 in reply to 234939.9
Date: 1/22/2013 12:06:00 PM
Overall Posts Rated:
774774
I understand. Very cost efficient. But if the injuries continue, he's not very cost efficient on the bench is he?

I have a favorite pair of shoes that are almost a decade old. The soles are worn and they have a few holes. But just because there are sentimental reasons for keeping them doesn't mean I should wear them outside in the snow ;)

If you remember me, then I don't care if everyone else forgets.
This Post:
00
234939.11 in reply to 234939.10
Date: 1/22/2013 3:12:52 PM
Overall Posts Rated:
55
I mean, if I actually thought he was more injury-prone than other players then I'd probably have to reconsider. But as far as I know there's no hidden "injury-prone" trait in Buzzerbeater, is there? I just assumed it was extraordinarily bad luck for one player, but that happens from time to time.

From: brian

To: Zeb
This Post:
00
234939.12 in reply to 234939.11
Date: 1/22/2013 5:40:54 PM
Overall Posts Rated:
576576
But as far as I know there's no hidden "injury-prone" trait in Buzzerbeater, is there?


I was curious about that too and posted a suggestion about adding the ability to track injuries (either through bb or bbapi). The community seems to feel pretty strongly that there is not. (229077.1)

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: shikago

This Post:
22
234939.13 in reply to 234939.6
Date: 1/22/2013 10:35:42 PM
Milwaukee Lethargy
III.8
Overall Posts Rated:
849849
Second Team:
Miłwaukee Lethargy
they're random, they seem to come in bunches and usually is followed by days of wondering why ive invested anytime in this game.

the bolded part... yes x1000.

As an aside... it's also absurd how injury prone players are in BB. Considering an entire year in their virtual life consists of only around 11(?) 70 minute weeks basically. Plus playoffs if applicable. Even more galling... most of those games you're telling the players to take it easy. And you aren't even training the majority of your team during games/ off-days either.

This Post:
00
234939.14 in reply to 234939.13
Date: 1/24/2013 9:53:24 PM
Overall Posts Rated:
926926
And I just picked up two more in game injuries in my last game. If I count in-game injuries my total for the season is twelve... I may actually be leaving one or two out, but I think I've got twelve. It can only get better from now on right?....... Right?

This Post:
22
234939.15 in reply to 234939.14
Date: 1/24/2013 9:55:46 PM
Overall Posts Rated:
432432
It can only get better from now on right?....... Right?


Now you've done it.

From: Tuddu

This Post:
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234939.16 in reply to 234939.12
Date: 1/25/2013 7:51:35 PM
Overall Posts Rated:
12491249
But as far as I know there's no hidden "injury-prone" trait in Buzzerbeater, is there?


I was curious about that too and posted a suggestion about adding the ability to track injuries (either through bb or bbapi). The community seems to feel pretty strongly that there is not. (229077.1)


And how do you justify your behaviour?

From: brian

This Post:
00
234939.17 in reply to 234939.16
Date: 1/25/2013 8:45:30 PM
Overall Posts Rated:
576576
honestly, i dont understand the question

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Campanash

This Post:
00
234939.18 in reply to 234939.17
Date: 1/26/2013 3:37:46 AM
Overall Posts Rated:
454454
honestly, i dont understand the question


it's a troll man ;)

From: Tuddu

This Post:
00
234939.19 in reply to 234939.17
Date: 1/26/2013 8:42:05 AM
Overall Posts Rated:
12491249
honestly, i dont understand the question


ok.

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