BuzzerBeater Forums

Suggestions > Suggestion to improve Gameplay and economy

Suggestion to improve Gameplay and economy

Set priority
Show messages by
This Post:
00
262749.9 in reply to 262749.5
Date: 9/19/2014 1:10:06 PM
Overall Posts Rated:
2323
you just want an easy game, quicker, with more rewards, where you wouldn't need to connect too much. 6 years I'm playing this game, I'm not for that.


No he doens't, in fact the ideas from 5 to last, are not even his, are mine. I came with them in 5 seconds when we were talking about the u24 Nt idea, which i told him, imo, was just plain stupid, because most people dont care about the 2 that we already have, spending time in one more was pointless specially when the game have strutural problems that require time and thinking to be fixed, so you stop losing people and start getting people again.

As for the first idea, the Auto Scrimmage one, i dont just much point is arguing about it. Its just pure lazyness.
All games i now and/or play have that feature. So i wonder how do they live??? Dont they do people online and ads??? Then how do they live? Yeah. That excuse was just plain pathetic. I could dig if you said the time was needed to fix something more important, but that one just made me laugh. An Auto-Scrimmage has no downside. Not one, not a single one. We dont have it because BBs didn't care do make one, unlike all other games i might add again. Making one so-not-important-thing as arranging scrimmages wont loose any money, and making life easier for your users will make then happier, and making them happier...money for you. There are features that help, yes that is true, but they still require the other part, they dont depent only on one click, on your will. With an auto-scrimmage you could be relax because you would new that you would have one next time you loged in. And you could spend your time on the game doing other, more important, stuff. Like..read the foruns.

As the new training, it would make life easier, yes. For more experience users, you can train players well anyway, but its just plain ridiculous to have to play guy out of position in competitive games to get them the right training, which is UNREALISTIC. BBs want the players to be more all-around and balanced, but make some trainings harder. Its unrealistic, and unnecessary hard to give some trainings. Make new training schedules and you might see more balanced players in the future. Would this make the game easier? Yes it would. But also less frustrating, for people training because would require less games out off positions and losses because of it.

As for enthusiasm, its broken. Right now, most people just play TIE all the way as if there was no other options. And add to that the behind-the-curtains agreements who have an unfair effect on competitiveness. It's important to make agreements less interesting and/or enthusiasm an option that actually is put in play and counts without people playing the same way. My personal choise would be to get rid of it altogether. There are not enthusias in PL or BB and they are just fine. If its to keep it, then make it harder and a bigger component. How? As i suggested. Hide each team effort would help ending the agreements unless they really reaaaally trust each other, problem would be everyone would just play TIE anyway, so, if it was to keep it, complexifying it could do the trick. Having more levels would allow people to "rest" the team while having more effort than opponents, giving an actual chance of mattering again, specially in the information was dubious "Team X have more effort than team Y" would just appear if there was more than 3 levels of effort on a 1-10 scale. There is some problems with this, most people would probably just settle as playing at level 3 for example (High resting level) but there would be more options and more variety of option and would make the game more unpredictable.

Having enthusiasm attach to game shape would be a nice touch, imo. Because it would make minutes management more dificult and require more caution from teams, specially without GS training as i wanted as well. But would allow different strategies to be able to play less or more your players.

Last edited by Floki at 9/19/2014 1:10:31 PM

From: Floki

This Post:
00
262749.10 in reply to 262749.9
Date: 9/19/2014 1:18:52 PM
Overall Posts Rated:
2323
As for the other ideas 6 and 7, they focus on same problem. Game is still unbalanced. LI is still way more reliable than any other offense. Those ideas are to try to fix that. They were not to be made at same time, only one was, and the other was just if one didn't fix it. Not much to argue here. The GDP was just as easier faster way to fix the unbalanced instead of actually fixing the unbalancing which is harder.

As for the draft ideas, the better option was just to get rid of 19yrs old. Just having 18 yrs old would do the trick ad fix-it for good. By keeping 19yrs old they really need to be interesting, just by making them slightly better wont do any good, just a cosmetic change with no effect whatsoever. To make then desirable there should be a CHANCE of getting a fully trained 18yrs old. Repeat. CHANCE. It might be, or not. This would not make 18yrs old pointless because with a 18yrs old you could train him according to your taste, as for 19yrs old the training distribution would be random and might not please you and be a worst option.

As for training faster it would be a temporary option. Jist to have more players being trained, and have more players on the market which is slim right now (lots of junk out there however). The effect would be small, just to make it a little bit more interesting and desirable for everyone.

To finalize, dont say i just want the game easier, because i dont, i will quit the game this or next season, havent decide yet, so any changes would not affect me in any way.

This Post:
00
262749.11 in reply to 262749.7
Date: 9/19/2014 1:25:15 PM
Overall Posts Rated:
2323
Around 50% of the elimination games in current season B3 were with LI. 2 LI for the last World Cup NT games (5 last week. It's 7 out of 16 teams). That's a lot, but that's not everyone. There is discussion about SB currently on the Global forum which should deter even more people to play LI. Possibly, maybe. It's up to the managers to do with what they have.


Thats nice. But lacks context. You are mixing everything. How many from those 50% os LI/LP teams lost against others with same tactical choices? And how many did win with LI/LP?

There is an unbalanced which is clear to everyone and NEEDS to be fixes ASAP. Changing SB wont do any good. Your either have to make outside shooting more effective by making JR cheaper, or OD less effective and/or inside defende more effective.

From: Floki

This Post:
00
262749.13 in reply to 262749.12
Date: 9/19/2014 2:45:33 PM
Overall Posts Rated:
2323
they really seems suggestions by someone who didn't make any effort to learn the game, thus not allowing him to enjoy it. Some of them are related to real issues, ex. the of valuable player in the market, I just don't agree with the proposed solution, which focuses only on how to simplify the game.


I knew something like this would appear. You are wrong.

This is my second account. Dont get fooled by it. Im a very sucessfull manager with long experience as LA, GM, NT Manager, BBB and a long list of national titles.

From: 49ERS
This Post:
00
262749.14 in reply to 262749.11
Date: 9/20/2014 1:26:11 AM
Overall Posts Rated:
1313
I don't agree with the third suggestion. If you're play 3-4 games in a week you need to sign a lot of backups and other players for not decrease your players Game Shape.

This Post:
00
262749.15 in reply to 262749.14
Date: 9/20/2014 1:29:15 AM
Overall Posts Rated:
310310
Or just raise the ideal minutes/week by 24-36

Don't feed the troll
This Post:
00
262749.16 in reply to 262749.15
Date: 9/20/2014 1:37:47 AM
Overall Posts Rated:
1313
Optional, but I don't think that it's recomended. It'll not like in the real life.

This Post:
00
262749.17 in reply to 262749.16
Date: 9/20/2014 2:11:58 AM
Overall Posts Rated:
310310
Don't ask me to start counting what's "not like in real life" in BB, I don't have that much time.
How realistic is that you have to put your center to PG position in league games if you want to train him passing or a little bit of OD? How realistic is that you gain GS by telling your players to not win (TIE)? How realistic is that your staff asks more money every week forever without developing? How realistic is that you can turn over the ball 4-5 times in a row? How realistic is that you can train only 1-2 positions (please don't tell me about training JS for the whole team, it's awful)? And so on...
It's a game, the goal is to make users (so basically us) entertained. Training is the base of the game so anything that helps training better (more effective/entertainng/successful) is supported by me. Economy is a key factor too, so having 50% more income/week (11 home games in 8 weeks instead of the current 12 weeks) is supported as well.

Last edited by LA-Charlie50 at 9/20/2014 2:13:38 AM

Don't feed the troll
This Post:
00
262749.18 in reply to 262749.17
Date: 9/20/2014 2:16:16 AM
Overall Posts Rated:
925925
the only two suggestions i like are 1# and increasing the training speed just a little. but the later will have enormous influence on the transfermarket so we should be careful.

From: GM-hrudey

This Post:
11
262749.19 in reply to 262749.18
Date: 9/20/2014 11:41:18 AM
Overall Posts Rated:
32293229
the only two suggestions i like are 1# and increasing the training speed just a little. but the later will have enormous influence on the transfermarket so we should be careful.


I think a rebalance of training speeds / secondary skills trained would be a better solution. JR and SB training needs to be boosted dramatically, HA training would need to be changed completely to ever be useful, and 1v1 probably needs scaled down some so it doesn't do quite so much.

Advertisement