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Suggestions > Hard for DI, easy for DIV

Hard for DI, easy for DIV (thread closed)

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275521.9 in reply to 275521.8
Date: 12/2/2015 7:35:58 PM
Edson Rush
II.3
Overall Posts Rated:
262262
I agree with you that a money cap is a better way to go than a tax. I also really like this statement as I think it reveals the underlying issue

there will be a cap on how much tanker *should be can build before he is forced to invest in making DI



But also how can you say this

Right now though tanking is the norm. 1 or 2 real teams, everyone else tanks. That is a game design issue.


That seems quite extreme. Maybe it's true in Japan, but in Canada, it was the other way around. 1 or 2 teams tanking and the rest being competitive. Sure, maybe only a few teams have a chance at winning the championship, but just because you're not going to win the championship doesn't mean you're tanking.

This Post:
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275521.11 in reply to 275521.10
Date: 12/2/2015 7:55:35 PM
Edson Rush
II.3
Overall Posts Rated:
262262
Yeah, I can see how tanking can be a bigger issue in micro nations and maybe even some larger nations. Maybe, for new users in micro nations they can let them choose whether to make their team in their country or in Utopia (for free). To help preserve the NT teams, even if they make their team in Utopia, all their players and draftees would have their original country's nationality. What do you think?