I don't think it's fair to characterize BuzzerBeater devs as sexist, but it was a bit of an oversight that female staff members weren't added.
That being said at the time of BuzzerBeater's creation the female presence, particularly in the NBA, wasn't as visible in professional basketball. For serious basketball fans the perception of what the composition of an NBA staff and hiring process has changed because of people such as:
1.) Becky Hammon (Assistant coach of the Spurs)
2.) Nancy Liberman (Previously head coach of Kings D-Leauge affiliate, now assistant coach of Kings)
3.) Chelsea Lane (Warriors trainer seen here:
(https://vine.co/v/iUXn0XLLF7m))
Women are in the professional basketball workplace and their presence will only grow in the coming years.
My understanding of the current situation with BuzzerBeater is that there is very limited development resources. I understand the pragmatic reasoning of delegating those finite resources to important changes.
However, to a person who holds diversity in high regard, I can definitely understand why Perpete and LOPO's responses seem offensive.
Imagine if BuzzerBeater was made in the social climate of 65 years ago. Black players such as Chuck Cooper, Nat Clifton and Earl Lloyd were breaking the color barrier in the NBA and BuzzerBeater had been created with solely white players. A person gets on the forum and posts,
"Hey, could we get some players of African descent in this game?" And the response was,
"A lot [of work] for, honestly, not a big addition." and
"...having only white characters in a game isn't racist or discriminatory towards black people." We would look at those comments and think,
"WTF was wrong with those people? I would never be like that."
Last edited by Phat Panda at 6/16/2016 7:03:43 PM