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Player/Team Chemistry

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This Post:
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290843.9 in reply to 290843.8
Date: 12/8/2017 12:47:48 AM
Diamond Dogs
PPL
Overall Posts Rated:
145145
I wasn't implying that all teams that played together for more seasons are always successful,


Sorry, but yes you are.. From a Buzzerbeater perspective you are..


Sorry, but you clearly cut out the part of my post where I said there are outliers here and there and insisted that this is my point which is not.

Sure the pacers are playing well but if the same group played for 3 or 4 more seasons would they be worse than where they are now?

We are not on a Nba.com/forum ;)


Yet here you are going all on talking about the Pacers. ;)

We have a different understanding of team-chemistry


Let's leave it at that.

Last edited by Pro_Shot šŸ‡µšŸ‡­ at 12/8/2017 12:48:39 AM

This Post:
00
290843.10 in reply to 290843.9
Date: 12/8/2017 4:00:31 AM
Overall Posts Rated:
232232
I wasn't implying that all teams that played together for more seasons are always successful,


Sorry, but yes you are.. From a Buzzerbeater perspective you are..


Sorry, but you clearly cut out the part of my post where I said there are outliers here and there and insisted that this is my point which is not.

Sure the pacers are playing well but if the same group played for 3 or 4 more seasons would they be worse than where they are now?

We are not on a Nba.com/forum ;)


Yet here you are going all on talking about the Pacers. ;)

We have a different understanding of team-chemistry


Let's leave it at that.


The problem is you cant have it both ways in BB, you either award it ingame or not...

Im talking about the Pacers to only show you chemistry is obviously there, you dont need to be together for a longer period of time..

You are talking about the nba, show the good part of teams sticking together ( you dont talk about the gazillion reasons why sticking together with the same players over and over is tricky...) and you want that part of chemistry teams into buzzerbeater.

You want BB to tell the managers to stick with the same team even more, to do nothing really and get rewarded basicly for doing nothing and make the playermarket even more crippled..

Have you noticed the insane prices for players, the amount of managers bidding on the same players compared to seasons ago.

BB really needs more players on the TL. With less insane asking prices.. If we need something to change, it would be the mindset to be active more with your squad, not less..... People are putting on insane askingprices, hoping managers will bite.. And most of the time the managers who pay those insane prices are the managers who sit on there hands for months ( who get awarded with your suggestion) and suddenly want to buy a player for 150% of the marketvalue.

Therefore im saying, you are not on nba.com/forum. Your suggestion sounds nice, but it would not help the game... It would not stimulate a manager to be active and most managers are doing nothing already.. That should be your startingpoint in the discussion here.

And teams already get rewarded for sticking with there trainees via taxes, players Newly bought are getting a hit in game shape.

I would suggest to get a boost in chemistry for buying a player (maybe sell 1 too) once a season or so that has at least 80% of the average TSP of the team. This will boost the managers and market to be more active. This will stimulate to ask less for your player because you want to sell/buy..

New players arent a bad thing. They can be yes. But your suggestion makes them..

Last edited by Maupster at 12/8/2017 4:19:07 AM

This Post:
00
290843.11 in reply to 290843.9
Date: 12/8/2017 11:32:29 AM
Overall Posts Rated:
120120
I noticed you didn't respond to my reply to your reply.

the one where i clarified things, explained things, that were (i guess) Vague, and gave you numerous examples of things that negatively impact chemistry.

Its clear to me between your lack of response, and then how you responded to the other guy. That you are 100% deadset in that your way must be right and is the only right way. Why bother replying at all if you aren't having an open dialogue, but trying to force your opinions and beliefs upon others?

Why not explain a way, for it to:
1. Make sense
2. Be fair
3. Be implementable

This Post:
00
290843.12 in reply to 290843.11
Date: 12/8/2017 8:29:36 PM
Diamond Dogs
PPL
Overall Posts Rated:
145145
I noticed that you only complain to my suggestions, so why don't you:

1. Stop assuming and putting words into my mouth (I'm ignoring you because you have made no valid alternatives to the things you were complaining about.)
2. Make a constructive suggestion just like Maupster did above.

This Post:
00
290843.13 in reply to 290843.12
Date: 12/8/2017 9:40:04 PM
Overall Posts Rated:
120120
I noticed that you only complain to my suggestions, so why don't you:

1. Stop assuming and putting words into my mouth (I'm ignoring you because you have made no valid alternatives to the things you were complaining about.)
2. Make a constructive suggestion just like Maupster did above.


First.
1. and 2. are saying the same thing, so you only have 1 point.


Second:
You want an in-game advantage for having the same players on a team for longer periods of time together. You want it in such a way that there are no apparent negative side-effects to it, and your suggestion for how it should be implemented benefits BOTs more than anyone...

So, rather than implementing it in your manner. Have the rate at which "experience" improves be less rigid and set in stone as X for league, y for cup, and Z for U21/NT games as ways to increase it.

and make those gains much smaller, but instead have hidden stats like aggressiveness, and clutch, for the chemistry, to where Player X gains experience A faster when playing with player Y, but when Player X is playing with Player Z, his experience gains A slower, because they have poorer chemistry.

This way you still get gains like you want, but, they are not just handed out and given to you like its entitled to you. You have to find the combinations to make it work better. Adds more challenge and fun.

This Post:
00
290843.14 in reply to 290843.12
Date: 12/8/2017 9:42:29 PM
Overall Posts Rated:
120120
I noticed that you only complain to my suggestions, so why don't you:

1. Stop assuming and putting words into my mouth (I'm ignoring you because you have made no valid alternatives to the things you were complaining about.)
2. Make a constructive suggestion just like Maupster did above.



Just because something is not on the same side as your suggestion, does not mean its not constructive. Try opening your mind up some.


There's been people making comments and ideas and suggestions about player chemistry for literal YEARS not BB seasons, but YEARS. So, forgive me, if I don't spam forums with suggestions and idea's that have been suggested before... without ever reading why they were shot down... like SOME people apparently do...

Last edited by RandyMoss at 12/8/2017 9:45:30 PM

This Post:
11
290843.15 in reply to 290843.10
Date: 12/9/2017 4:00:43 AM
Diamond Dogs
PPL
Overall Posts Rated:
145145
My apologies if the earlier responses were vague and defensive, I felt like you guys were jumping the gun on my suggestion before I even detailed out the concept that I had in my head. Well now at least we're getting somewhere with the points you highlighted here.

What I actually have in mind is a soft bonus like enthusiasm (or replace the current enthusiasm system since it doesn't seem realistic to me) that evolves over time but capped at a certain level where teams don't overpower other teams who constantly add/sell players (bot teams are exempted from this bonus). Let's assume that the max bonus is equal to "zealous" enthusiasm which can be achieved when you keep a roster together for an entire season but every time you buy or sell players it drops by 1 level per player added/sold. Would that be feasible or is that still too simple?

BTW aren't overinflated TL prices the result of managers intentionally overvaluing players hoping that some new/inexperienced manager takes the bait? I see it all the time and have been a victim of that more than a few times during in the past.

Last edited by Pro_Shot šŸ‡µšŸ‡­ at 12/9/2017 4:09:13 AM

This Post:
00
290843.16 in reply to 290843.15
Date: 12/9/2017 2:37:08 PM
Overall Posts Rated:
120120
What I actually have in mind is a soft bonus like enthusiasm (or replace the current enthusiasm system since it doesn't seem realistic to me) that evolves over time but capped at a certain level where teams don't overpower other teams who constantly add/sell players (bot teams are exempted from this bonus). Let's assume that the max bonus is equal to "zealous" enthusiasm which can be achieved when you keep a roster together for an entire season but every time you buy or sell players it drops by 1 level per player added/sold. Would that be feasible or is that still too simple?



This is doable, and makes a lot more sense than enthusiasm only built/used via TIE, Normal, CT.
It also makes sense that a team would be less enthusiastic if they had the same roster day in day out and were losing, or if they got rid of their better players for crappier players etc.

I also, do not think I have seen this specific take as a suggestion before. +1 sir

This Post:
00
290843.17 in reply to 290843.16
Date: 12/12/2017 2:25:05 AM
Diamond Dogs
PPL
Overall Posts Rated:
145145
Add to the fact that teams aren't really motivated to play harder if they had won several games by "taking it easy", I believe this would actually lead to more complacency in the long run as the team gets used to that type of mentality. Thanks for your suggestions.

This Post:
00
290843.18 in reply to 290843.17
Date: 12/12/2017 12:35:15 PM
Overall Posts Rated:
120120
Add to the fact that teams aren't really motivated to play harder if they had won several games by "taking it easy", I believe this would actually lead to more complacency in the long run as the team gets used to that type of mentality.


Also agreed.

Overall, I think you're onto a good solution to it now.

This Post:
11
290843.19 in reply to 290843.18
Date: 12/13/2017 11:25:44 AM
Overall Posts Rated:
9797
I don't know if this is a good idea or not. I can think of different scenarios.
BUT I must say that there should be a way to reward a team that doesn't suck and keeps the same players. Currently when you don't trade, the fans are happy because you don't trade and at the same time unhappy because you don't do everything you can to win. I don't totally like that.

Now, if you always have the same team and you are bad, then I don't see a reward there. People get bored and the team clearly doesn't have good chemistry.

My point is, I think you have a good idea there. Probably needs more work, more discussions to reach the optimal solution. But at the end of the day, I do think that continuously decent results with the same team should definitely incur in some additional plus for the team.