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Training Guide: Including Benchmarks by Age

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This Post:
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323477.9 in reply to 323477.6
Date: 4/14/2024 6:58:45 PM
Coos Bay Cougars
IV.14
Overall Posts Rated:
102102
Second Team:
Central Town Chihuahuas
This is the graphic (https://ibb.co/bz3jzyc) I have seen on two forums as well as the discord. Its been stickied so I imagine its vetted, but the forum is mainly a thread to avoid me having a big google doc with all this info and centralize it so others can utilize it.

It is a super small decrease though like higher SB slows ID skill training by -0.0052 every full training. So training full weekly training of ID training all season with SB higher. Would slow your ID training that season by 0.0728 of a skill point, total, across all those weeks.

Even at 27 years old a 6'0" player trains ID at 0.09 skill points a week by single position (C) training. That is 1.26 skill points of ID after 14 weeks. Minus 0.0728 of decrease due to negative elastic effect that is still 1.1872 skill points of ID in 14 weeks. Truly very negligible, but maybe if someone is doing that across multiple season maybe you lose a few pops across 9-10 seasons. Or maybe training take a extra week it didn't need to, but good point none the less ill add a footnote for clarity.

Last edited by DrChristopher at 4/14/2024 7:16:58 PM

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This Post:
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323477.10 in reply to 323477.9
Date: 4/15/2024 6:43:22 AM
NakamichiDragons
III.7
Overall Posts Rated:
20082008
Second Team:
Little Computer People

It is a super small decrease though like higher SB slows ID skill training by -0.0052 every full training. So training full weekly training of ID training all season with SB higher. Would slow your ID training that season by 0.0728 of a skill point, total, across all those weeks.


Thus nothing to worry about 🤷‍♂️

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
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323477.11 in reply to 323477.1
Date: 4/15/2024 7:22:11 AM
Franca Shoemakers Revival
II.3
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Soft Caps for Potential
There are 3 soft caps players get affected by...



What I find somewhat apalling is: if this is true, this countradicts one of the most important dogmas of buzzerbeater which is potential does not affect the speed of training

Last edited by Bernspin at 4/15/2024 7:22:39 AM

This Post:
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323477.12 in reply to 323477.10
Date: 4/15/2024 1:09:57 PM
Coos Bay Cougars
IV.14
Overall Posts Rated:
102102
Second Team:
Central Town Chihuahuas
Exactly

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This Post:
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323477.13 in reply to 323477.11
Date: 4/15/2024 1:12:29 PM
NakamichiDragons
III.7
Overall Posts Rated:
20082008
Second Team:
Little Computer People


Soft Caps for Potential
There are 3 soft caps players get affected by...



What I find somewhat apalling is: if this is true, this countradicts one of the most important dogmas of buzzerbeater which is potential does not affect the speed of training

(322627.4)

In addition.

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
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323477.14 in reply to 323477.11
Date: 4/15/2024 1:14:01 PM
Coos Bay Cougars
IV.14
Overall Posts Rated:
102102
Second Team:
Central Town Chihuahuas


Soft Caps for Potential
There are 3 soft caps players get affected by...



What I find somewhat apalling is: if this is true, this countradicts one of the most important dogmas of buzzerbeater which is potential does not affect the speed of training



Yes, if I understand your statement right. Yes, potential is simply an upper limit on max skills and build (combination of skills) capacity, not a boost or hinderance to training speed.

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This Post:
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323477.15 in reply to 323477.14
Date: 4/16/2024 6:49:40 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna



Yes, if I understand your statement right. Yes, potential is simply an upper limit on max skills and build (combination of skills) capacity, not a boost or hinderance to training speed.


What is commonly understood as training cap is a overall cap, not a skill-specific cap. If it is true that superstar plays slow down training for every skill that is 13+, this is a huge change in the perception of how training works.

This Post:
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323477.16 in reply to 323477.15
Date: 4/16/2024 10:30:36 PM
Coos Bay Cougars
IV.14
Overall Posts Rated:
102102
Second Team:
Central Town Chihuahuas



Yes, if I understand your statement right. Yes, potential is simply an upper limit on max skills and build (combination of skills) capacity, not a boost or hinderance to training speed.


What is commonly understood as training cap is a overall cap, not a skill-specific cap. If it is true that superstar plays slow down training for every skill that is 13+, this is a huge change in the perception of how training works.



For context, the amount of deceleration hasn't been stated in any of what I have read and the elastic deceleration (a similar soft cap) is very small. I would imagine the potential to corresponding colour skill soft cap may interact similarly.

Last edited by DrChristopher at 4/16/2024 10:31:05 PM

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From: Bernspin

This Post:
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323477.18 in reply to 323477.17
Date: 4/17/2024 6:11:06 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna
That's nice to know.

This Post:
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323477.19 in reply to 323477.17
Date: 4/17/2024 1:51:47 PM
Coos Bay Cougars
IV.14
Overall Posts Rated:
102102
Second Team:
Central Town Chihuahuas
I can tell you from years of U21 training and managing, that the "skill cap" posted in here is not accurate/how it works. Dozens of 7-8 potential U21 players have surpassed that 13+ skill mark without any training speed decrease. The USA U21 NT had a 8 potential player well above that mark and he still hit 121 tsp by the end of his 21-year-old season.


Cool i edited the first post for anyone finding this thread late. Appreciate the correction.

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