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Hire an 8 Doctor for 2 Injuries?

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This Post:
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40900.9 in reply to 40900.8
Date: 8/3/2008 6:59:14 PM
Overall Posts Rated:
959959
one BB publiced a formular about the impact of the doctores, did someone got this link for me?

This Post:
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40900.10 in reply to 40900.9
Date: 8/4/2008 2:15:57 AM
Overall Posts Rated:
44
one BB publiced a formular about the impact of the doctores, did someone got this link for me?

A raw injury of 0 to 10 weeks is generated, with the probability of shorter injuries being greater than longer injuries.

These injuries are then adjusted based on the level of the doctor.

For a doctor of level d, raw injuries in the range of [0,10] are mapped to the range [0,5+d/2] then d/2 is subtracted from the injury. If this is negative, the injury is over at the end of the game.

So for doctors of level 0, 4, 8, and 10 you will have the following injuries after the game.

0 4 8 10
0 0.0 0.0 0.0 0.0
1 0.5 0.0 0.0 0.0
2 1.0 0.0 0.0 0.0
3 1.5 0.1 0.0 0.0
4 2.0 0.8 0.0 0.0
5 2.5 1.5 0.5 0.0
6 3.0 2.2 1.4 1.0
7 3.5 2.9 2.3 2.0
8 4.0 3.6 3.2 3.0
9 4.5 4.3 4.1 4.0
10 5.0 5.0 5.0 5.0

This Post:
00
40900.11 in reply to 40900.10
Date: 8/4/2008 2:37:00 AM
Overall Posts Rated:
959959
thx a lot :)

From: Pallu

This Post:
00
40900.12 in reply to 40900.8
Date: 8/4/2008 3:50:36 AM
Overall Posts Rated:
2525
Yes, that was clear to me as well. I was only speculating about the possibility of a positive effect after the initial calculation of the injury (player changes team resp. team changes Doctor). But that has now been clarified as a false assumption.

This Post:
00
40900.13 in reply to 40900.10
Date: 8/4/2008 1:41:35 PM
Overall Posts Rated:
9696
I don't realy get it.

what does mapping to a range mean?
Howcome for the worst injury possible the doktor level has no effect at all (each level will leave you a 5 week injury based on your table)

Could you clarify all this a little for me, this is important info. And just to make sure, this comes from a BB right??

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
40900.14 in reply to 40900.13
Date: 8/4/2008 4:49:03 PM
Overall Posts Rated:
44
Yes it came from a BB, though he didn't express it in the same terms.

You start out with the original injury, which is a value between 0 and 10.

By mapping, I mean converting values in the original range of 0 to 10 to a new range. So if you had a level 8 doctor, you would map the range 0 to 10 to 0 to 9. Which is the same as multiplying by 9/10.

It may be easier to reverse the process.

If you have a level 10 doctor, injuries that were originally 0 to 5 would only last for the rest of the game. This is more than 1/2 of all injuries.

If you have a level 1 doctor, injuries that were originally 0 to 0.9 would only last for the rest of the game. So a much larger share would happen after the game.

If you had a level 6 doctor, injuries that were originally 0 to 3.75 would only last for the rest of the game.

If you had a level 10 doctor, injuries that were originally in the range 9 to 10 would be +4 to +5 after the game.

With a level 1 doctor, injuries that were originally in the range 8.2 to 10 would be +4 to +5 after the game, so almost twice as many would be of the longest duration.

With a level 6 doctor, injuries that were originally 8.75 to 10 would be +4 to +5 after the game.

So you can still have +5 injuries with any doctor. These would be rare to start with, and top doctor would make them even rarer.