BB-Charles o narzekaniu na nowy personel:
Well, I couldn't be more disappointed. The last thing I was expecting was to have to screw around with my staff more. And now I have to bid and auction for them. I'm not a day trader, I hate player auctions here and in Hattrick, but I deal with them. I'm a working professional who likes to drop in here for a bit of entertainment. I have no time or interest to be forced into bidding for my staff or suffering constantly increasing costs. I think this about does it for my Buzzerbeater experiment.
Again, I really think that people are overreacting.
So, let me try to make a few clear statements in an effort to help out here.
1) For almost all teams, a level 7 staff member of any type is likely to be a mistake just based upon their weekly salary alone. There are a lot of things one could spend that weekly salary on which would improve the team more rapidly than the staff member would. It is a fact that teams are spending a lot of money for the right to make such a mistake. That does not mean you should in any feel bad that you don't have the opportunity to pay slightly less and make that mistake yourself. Then again, a running joke around the BB office has been that we should allow a "I paid $5M for this stupid trophy" trophy. It would be completely useless, but the reaction to the staff system has suggested to me that if we ever did such a thing, we would get a lot of bitter complaints that it was unfair to teams that had less money to put this trophy in the game. :)
2) If you want to "opt out" of the staff system, firing a staff member gives you level 1 staff whose salaries will be and remain low, and you do not have to bid on them. How many of you saw a big improvement between a level 1 and level 10 trainer before? We have tried hard to design the staff system in such a way that it can be interesting if you care about it, but also that you can run a team reasonably well by ignoring it. In much the same way that with the increased transfer fees, spending a lot of time on the market will still provide a benefit, but you do not need to be a daytrader in order to run a successful team. It's important that BuzzerBeater can be played casually, and we want people who play it with more focus to gain a slight advantage for doing so, but not an overwhelming one.
3) No, we're not going to flood the market with new staff members. Your old ones are working just fine. At some point it will make sense for you to get new ones, but that time is almost certainly not now. This is always going to be a game in which a clever longer-term strategy can win, and the long-term strategy right now should be pretty obvious: don't buy new staff members until the market calms down, just as a team with a long-term focus should not buy players right before the transfer deadline. We already built into the staff system an algorithm that gradually adjusts the number of staff on the market based upon the volume of transactions as a way of dealing with new signups, so you might see smaller changes in the volume, but just because 35,000 people are thinking about staff at this moment more than they have in the past does not mean that we should flood the market.
4) To answer another question that has been raised on here, staff salaries do not go up indefinitely, as it would make no sense for a level 2 staff member to eventually be making $100k/week. So if you really ignore your staff, you'll end up overpaying by a decent factor, but if you're willing to pay higher prices, you can keep a staff member forever and opt out of the system in that way, too.